My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Three Musketeers Miner
Giant Snowball
Minions Goblin Gang Battle Ram Three Musketeers Miner
Zap
Minions Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Three Musketeers P.E.K.K.A Miner
Fireball
Minions Goblin Gang Battle Ram Three Musketeers
Poison
Minions Goblin Gang Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Miner Fireball Battle Ram P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Battle Ram P.E.K.K.A
Goblin Gang
Miner Battle Ram Three Musketeers P.E.K.K.A
Fireball
Battle Ram The Log Miner
Battle Ram
The Log Minions Goblin Gang Fireball Three Musketeers P.E.K.K.A
Three Musketeers
Goblin Gang Battle Ram The Log Miner
P.E.K.K.A
Minions Goblin Gang Battle Ram The Log
The Log
Battle Ram Fireball Three Musketeers P.E.K.K.A Miner
Miner
Minions Goblin Gang Fireball Three Musketeers The Log

Defense Synergies 2 8

Minions
P.E.K.K.A The Log
Goblin Gang
P.E.K.K.A The Log Miner
Fireball
The Log Miner
Battle Ram
Three Musketeers
The Log
P.E.K.K.A
The Log Minions Goblin Gang
The Log
Fireball P.E.K.K.A Minions Goblin Gang Three Musketeers Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
P.E.K.K.A Minions Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers P.E.K.K.A Minions
Three Musketeers P.E.K.K.A Minions Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Minions
Minions Three Musketeers Goblin Gang Fireball
Fireball P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Minions Goblin Gang
Goblin Gang Miner
Minions Goblin Gang Fireball The Log
Minions Three Musketeers Goblin Gang Fireball
P.E.K.K.A Minions Goblin Gang Fireball Three Musketeers The Log
Fireball Three Musketeers Minions Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Fireball Three Musketeers P.E.K.K.A The Log
Three Musketeers Minions Goblin Gang Fireball P.E.K.K.A
Fireball Minions Goblin Gang Three Musketeers The Log
The Log Minions Fireball
P.E.K.K.A Three Musketeers
Goblin Gang Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Minions The Log
Goblin Gang P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Three Musketeers
Fireball Minions Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions Fireball The Log
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Minions Fireball Three Musketeers P.E.K.K.A The Log
Minions Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log Miner
Minions Goblin Gang Fireball Three Musketeers
Miner Fireball The Log
Fireball
Fireball Three Musketeers The Log Miner
Minions Fireball
Fireball The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Minions
Fireball Three Musketeers The Log
Fireball The Log Miner
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fireball
Minions Fireball
Fireball
Fireball The Log Miner
Fireball
P.E.K.K.A
Fireball The Log
Minions Goblin Gang Fireball
Fireball Three Musketeers
The Log Fireball
Fireball Miner Goblin Gang Three Musketeers
The Log Fireball
Fireball
Three Musketeers P.E.K.K.A
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log Miner

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