My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Bandit
Giant Snowball
Minions Goblin Gang Baby Dragon Witch
Zap
Minions Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Witch Bandit
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Baby Dragon Witch P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Baby Dragon Witch Bandit
Poison
Minions Goblin Gang Witch
Lightning
Baby Dragon Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Bandit Fireball Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Baby Dragon P.E.K.K.A Bandit
Goblin Gang
Baby Dragon P.E.K.K.A Bandit
Fireball
Baby Dragon
Rage
Minions Witch
Baby Dragon
Minions Goblin Gang Fireball Witch P.E.K.K.A Bandit
Witch
Rage Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A
Minions Goblin Gang Baby Dragon Witch
Bandit
Minions Goblin Gang Baby Dragon Witch

Defense Synergies 0 10

Minions
Baby Dragon P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Fireball
Bandit
Rage
Baby Dragon
Minions Witch P.E.K.K.A Bandit
Witch
Baby Dragon Bandit
P.E.K.K.A
Minions Goblin Gang Baby Dragon
Bandit
Minions Goblin Gang Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
P.E.K.K.A Minions Goblin Gang Witch Bandit
Goblin Gang Witch P.E.K.K.A Minions Bandit
Witch P.E.K.K.A Minions Goblin Gang Bandit
Fireball P.E.K.K.A
Goblin Gang Fireball Minions Baby Dragon Bandit
Minions Goblin Gang Fireball Baby Dragon Witch
Fireball Baby Dragon P.E.K.K.A Bandit
Witch P.E.K.K.A Minions Goblin Gang
Goblin Gang Bandit
Minions Goblin Gang Witch Fireball Baby Dragon Bandit
Minions Goblin Gang Fireball Baby Dragon Witch
P.E.K.K.A Minions Goblin Gang Fireball Witch Bandit
Fireball Minions Goblin Gang Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Fireball P.E.K.K.A Bandit
Minions Goblin Gang Fireball Witch P.E.K.K.A
Fireball Minions Goblin Gang Baby Dragon Witch Bandit
Baby Dragon Witch Minions Fireball Bandit
P.E.K.K.A
Goblin Gang Minions Fireball Baby Dragon Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bandit Minions Witch
Goblin Gang P.E.K.K.A Fireball Bandit
P.E.K.K.A Goblin Gang Witch Bandit
Fireball Minions Goblin Gang Baby Dragon Witch
Goblin Gang P.E.K.K.A Minions Fireball Witch Bandit
P.E.K.K.A
P.E.K.K.A Minions Fireball Baby Dragon Witch Bandit
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Witch
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball Witch Bandit
Fireball Baby Dragon Witch
Goblin Gang Witch Minions Fireball Baby Dragon P.E.K.K.A
Minions Fireball Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball Bandit
Minions Goblin Gang Fireball
Fireball Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Minions Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball
Minions
Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Minions Fireball Witch
Fireball
Fireball Bandit
Fireball
P.E.K.K.A
Fireball
Minions Goblin Gang Fireball Witch Bandit
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Baby Dragon
Fireball Baby Dragon
Fireball
P.E.K.K.A
Minions Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Bandit

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