My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Hunter
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Hunter
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Hunter
Fireball
Minions Goblin Gang Hog Rider Baby Dragon Hunter
Poison
Minions Goblin Gang Hunter
Lightning
Mini P.E.K.K.A Baby Dragon Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Baby Dragon
Goblin Gang
Hog Rider Mini P.E.K.K.A Baby Dragon
Fireball
Hog Rider Baby Dragon The Log
Mini P.E.K.K.A
Minions Goblin Gang Hog Rider Baby Dragon Hunter The Log
Hog Rider
Minions Goblin Gang Fireball The Log Mini P.E.K.K.A Baby Dragon Hunter
Baby Dragon
Minions Goblin Gang Fireball Mini P.E.K.K.A Hog Rider
Hunter
Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 2 10

Minions
Baby Dragon Hunter The Log
Goblin Gang
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Fireball Baby Dragon Hunter
Hog Rider
Baby Dragon
Minions Mini P.E.K.K.A The Log
Hunter
Minions Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Minions Goblin Gang Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon The Log
Mini P.E.K.K.A Hunter Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Hunter Minions
Mini P.E.K.K.A Hunter Minions Goblin Gang
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Minions Baby Dragon Hunter
Minions Hunter Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log
Mini P.E.K.K.A Hunter Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Hunter
Minions Goblin Gang Fireball Baby Dragon Hunter The Log
Minions Hunter Goblin Gang Fireball Baby Dragon
Mini P.E.K.K.A Hunter Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang Mini P.E.K.K.A Baby Dragon Hunter The Log
Mini P.E.K.K.A Goblin Gang Hunter
Goblin Gang Fireball Mini P.E.K.K.A Hunter The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A Hunter
Fireball Minions Goblin Gang Baby Dragon Hunter The Log
Baby Dragon Hunter The Log Minions Fireball
Mini P.E.K.K.A Hunter
Goblin Gang Minions Fireball Mini P.E.K.K.A Baby Dragon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon Hunter The Log
Goblin Gang Minions Mini P.E.K.K.A Hunter The Log
Goblin Gang Mini P.E.K.K.A Hunter Fireball The Log
Goblin Gang Mini P.E.K.K.A Hunter
Fireball Minions Goblin Gang Baby Dragon Hunter
Goblin Gang Mini P.E.K.K.A Minions Fireball Hunter
Mini P.E.K.K.A Hunter
Minions Fireball Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang
Minions Mini P.E.K.K.A Hunter
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Hunter
Fireball Baby Dragon
Goblin Gang Minions Fireball Mini P.E.K.K.A Baby Dragon Hunter The Log
Minions Fireball Mini P.E.K.K.A Baby Dragon Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Minions Baby Dragon Hunter
Baby Dragon The Log
Fireball The Log Baby Dragon Hunter
Fireball The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon Hunter The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Hunter The Log
Fireball Baby Dragon The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Hunter The Log
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Hunter
Fireball The Log Baby Dragon Hunter
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Hunter
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball
Fireball Baby Dragon Hunter
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon Hunter
The Log Fireball Baby Dragon
Fireball
Minions Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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