My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Wizard Executioner
Poison
Minions Goblin Gang Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Executioner
Rocket
Hog Rider Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Hog Rider Inferno Tower Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Hog Rider
Hog Rider
Minions Goblin Gang Fireball Wizard Executioner
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Goblin Gang Wizard Executioner

Defense Synergies 1 5

Minions
Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower P.E.K.K.A
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Minions Fireball
Wizard
P.E.K.K.A
Executioner
P.E.K.K.A
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard Executioner
Inferno Tower P.E.K.K.A Minions Goblin Gang Executioner
Goblin Gang Inferno Tower P.E.K.K.A Minions Executioner
Inferno Tower P.E.K.K.A Minions Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Minions Executioner
Minions Inferno Tower Goblin Gang Fireball Wizard Executioner
Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Goblin Gang
Goblin Gang Inferno Tower
Minions Goblin Gang Executioner Fireball Wizard
Minions Inferno Tower Executioner Goblin Gang Fireball Wizard
Inferno Tower P.E.K.K.A Minions Goblin Gang Fireball Wizard
Fireball Wizard Executioner Minions Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Goblin Gang Fireball P.E.K.K.A
Wizard Minions Goblin Gang Fireball Inferno Tower Executioner P.E.K.K.A
Fireball Minions Goblin Gang Wizard Executioner
Wizard Executioner Minions Fireball
P.E.K.K.A Inferno Tower
Goblin Gang Wizard Minions Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower P.E.K.K.A
Fireball Goblin Gang Wizard Executioner
Goblin Gang P.E.K.K.A Minions Inferno Tower
Goblin Gang P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Executioner
Fireball Wizard Executioner Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball Inferno Tower Wizard Executioner
Wizard Fireball Executioner
Goblin Gang Inferno Tower Minions Fireball Executioner P.E.K.K.A
Minions Executioner Fireball Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Minions
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Minions Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Minions
Fireball Wizard Executioner
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Executioner
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard Executioner
Fireball
Fireball Goblin Gang Wizard Executioner
Fireball Wizard Executioner
Fireball
Executioner P.E.K.K.A
Minions Goblin Gang Fireball
Fireball Executioner
Fireball Executioner

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