My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince Miner
Giant Snowball
Fire Spirit Minions Goblin Gang Miner
Zap
Fire Spirit Minions Goblin Gang Inferno Tower Prince
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower
The Log
Fire Spirit Goblin Gang Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Prince Miner
Fireball
Minions Goblin Gang Inferno Tower
Poison
Minions Goblin Gang Inferno Tower
Lightning
Inferno Tower Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Poison Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Gang Miner Poison Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Prince
Arrows
Prince Miner
Minions
Miner Prince
Goblin Gang
Miner Prince
Inferno Tower
Poison
Miner Prince
Prince
Fire Spirit Arrows Minions Goblin Gang Poison Miner
Miner
Fire Spirit Minions Goblin Gang Poison Arrows Prince

Defense Synergies 1 9

Fire Spirit
Inferno Tower
Arrows
Inferno Tower Prince
Minions
Inferno Tower Prince
Goblin Gang
Inferno Tower Prince Miner
Inferno Tower
Goblin Gang Fire Spirit Arrows Minions Poison Prince
Poison
Inferno Tower
Prince
Arrows Minions Goblin Gang Inferno Tower
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Minions Goblin Gang Prince
Goblin Gang Inferno Tower Prince Fire Spirit Minions
Inferno Tower Prince Minions Goblin Gang
Arrows Poison Prince
Arrows Goblin Gang Fire Spirit Minions
Minions Inferno Tower Fire Spirit Arrows Goblin Gang Poison
Arrows Inferno Tower Poison
Inferno Tower Minions Goblin Gang Prince
Goblin Gang Fire Spirit Inferno Tower Prince Miner
Minions Goblin Gang Poison Arrows
Arrows Minions Inferno Tower Goblin Gang Poison
Inferno Tower Prince Fire Spirit Minions Goblin Gang
Fire Spirit Arrows Minions Goblin Gang Poison Prince
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Prince
Arrows Minions Goblin Gang Inferno Tower Poison Prince
Fire Spirit Arrows Minions Goblin Gang Prince
Arrows Poison Fire Spirit Minions
Inferno Tower Prince
Goblin Gang Fire Spirit Arrows Minions Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Prince
Poison Arrows Goblin Gang Prince Miner
Goblin Gang Minions Inferno Tower Prince
Goblin Gang Prince Inferno Tower
Inferno Tower Goblin Gang Prince
Fire Spirit Arrows Poison Minions Goblin Gang
Goblin Gang Prince Minions Inferno Tower
Inferno Tower Prince
Minions Inferno Tower Poison Prince
Inferno Tower Goblin Gang
Minions Inferno Tower Prince
Arrows Poison Prince
Prince Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Minions Poison Prince
Arrows Minions Poison Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Miner
Arrows Poison Miner
Arrows Poison Prince
Poison Fire Spirit Arrows
Arrows Poison Fire Spirit Minions
Fire Spirit Arrows Poison
Arrows Poison Fire Spirit
Arrows Poison Miner
Fire Spirit Minions Goblin Gang Poison Prince
Poison Miner Arrows Prince
Poison Fire Spirit Arrows
Poison Fire Spirit Miner
Arrows Minions Poison
Arrows Poison Prince
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Fire Spirit Arrows Poison Prince
Fire Spirit Arrows Poison Miner
Minions Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison Fire Spirit
Arrows Poison Miner
Arrows Poison Prince Miner
Poison Miner Arrows
Poison Fire Spirit Arrows
Minions Poison
Poison Arrows Miner
Arrows Poison
Prince
Arrows Poison
Fire Spirit Minions Goblin Gang Prince
Poison Fire Spirit Arrows
Arrows
Poison Miner Goblin Gang Prince
Arrows Poison
Arrows Poison
Prince
Minions Goblin Gang Poison
Poison
Poison Prince Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: