My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Barbarians Baby Dragon Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Wizard Baby Dragon Balloon
Fireball
Minions Goblin Gang Barbarians Wizard Baby Dragon Balloon
Poison
Minions Goblin Gang Barbarians Wizard Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Goblin Gang Baby Dragon Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Baby Dragon Balloon
Goblin Gang
Baby Dragon Balloon
Barbarians
Balloon
Wizard
Rage Balloon
Rage
Minions Balloon Wizard
Baby Dragon
Minions Goblin Gang Balloon
Balloon
Rage Minions Goblin Gang Barbarians Wizard Baby Dragon The Log
The Log
Balloon

Defense Synergies 0 6

Minions
Baby Dragon The Log
Goblin Gang
Barbarians The Log
Barbarians
Goblin Gang
Wizard
The Log
Rage
Baby Dragon
Minions The Log
Balloon
The Log
Minions Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon The Log
Barbarians Minions Goblin Gang The Log
Goblin Gang Barbarians Minions
Barbarians Minions Goblin Gang
Barbarians The Log
Goblin Gang The Log Minions Baby Dragon
Minions Goblin Gang Wizard Baby Dragon
Barbarians Baby Dragon The Log
Barbarians Minions Goblin Gang
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Wizard Baby Dragon The Log
Minions Goblin Gang Wizard Baby Dragon
Barbarians Minions Goblin Gang Wizard The Log
Wizard Minions Goblin Gang Barbarians Baby Dragon The Log
Barbarians Goblin Gang
Barbarians Goblin Gang The Log
Barbarians Wizard Minions Goblin Gang
Minions Goblin Gang Barbarians Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Minions Barbarians
Barbarians
Goblin Gang Wizard Minions Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Wizard Baby Dragon The Log
Goblin Gang Barbarians Minions The Log
Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Wizard Minions Goblin Gang Baby Dragon
Goblin Gang Minions Barbarians
Barbarians
Minions Barbarians Baby Dragon The Log
Goblin Gang Barbarians
Minions Barbarians
Barbarians The Log
Barbarians Goblin Gang Wizard
Wizard Barbarians Baby Dragon
Goblin Gang Barbarians Minions Baby Dragon The Log
Minions Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Barbarians The Log
Wizard Baby Dragon The Log
Wizard Minions Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Minions Goblin Gang
Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Minions
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Minions Baby Dragon The Log
Wizard
The Log
Barbarians Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon
Minions Wizard
Wizard The Log
Wizard The Log
Minions Goblin Gang Barbarians
Wizard Baby Dragon
The Log
Goblin Gang Wizard Baby Dragon
The Log Wizard Baby Dragon
Minions Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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