My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch Sparky
Barbarian Barrel
Skeleton Army Witch Ice Wizard Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Skeleton Army Witch Ice Wizard Sparky
Fireball
Minions Skeleton Army Witch Ice Wizard Sparky
Poison
Minions Skeleton Army Witch Ice Wizard Sparky
Lightning
Witch Ice Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tornado Ice Wizard Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minions Witch Ice Wizard
Minions
Giant Zap Sparky
Giant
Zap Minions Sparky Tornado Witch Ice Wizard
Skeleton Army
Sparky
Tornado
Zap Sparky Giant Witch Ice Wizard
Witch
Zap Giant Tornado
Ice Wizard
Zap Giant Tornado
Sparky
Zap Giant Tornado Minions Skeleton Army

Defense Synergies 2 12

Zap
Minions Skeleton Army Tornado Witch Ice Wizard Sparky
Minions
Zap Ice Wizard
Giant
Skeleton Army
Zap Ice Wizard Sparky
Tornado
Ice Wizard Sparky Zap Witch Sparky
Witch
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Minions Skeleton Army Witch
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Sparky
Skeleton Army Sparky Zap Minions Witch Ice Wizard
Skeleton Army Tornado Witch Sparky Minions Ice Wizard
Skeleton Army Witch Sparky Minions Ice Wizard
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Minions Ice Wizard
Minions Tornado Zap Witch Ice Wizard
Zap Sparky
Witch Sparky Minions Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Ice Wizard Sparky
Minions Skeleton Army Witch Ice Wizard Zap Tornado
Minions Zap Tornado Witch Ice Wizard
Skeleton Army Sparky Zap Minions Witch Ice Wizard
Skeleton Army Sparky Zap Minions Tornado Witch
Skeleton Army Sparky
Skeleton Army Tornado Zap Sparky
Sparky Minions Skeleton Army Tornado Witch
Zap Minions Skeleton Army Tornado Witch Ice Wizard
Zap Tornado Witch Minions Ice Wizard
Sparky Tornado
Skeleton Army Minions Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Sparky
Zap
Skeleton Army Zap Minions Witch Sparky
Skeleton Army Zap Tornado Sparky
Skeleton Army Witch Sparky
Zap Minions Tornado Witch Ice Wizard
Skeleton Army Sparky Minions Witch Ice Wizard
Skeleton Army Sparky
Zap Minions Skeleton Army Tornado Witch Sparky
Witch Skeleton Army Sparky
Minions Witch Sparky
Skeleton Army Zap Tornado
Skeleton Army Witch Sparky
Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Zap Minions Tornado
Minions Zap Witch Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Ice Wizard
Sparky
Sparky
Zap Sparky
Zap Minions Tornado Witch Ice Wizard
Tornado Witch Sparky
Zap Tornado Ice Wizard
Zap Tornado
Minions Tornado Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Minions
Zap Sparky
Zap Witch Sparky
Sparky
Tornado Sparky
Minions Sparky
Zap Sparky
Zap Tornado Witch
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Witch Ice Wizard Sparky
Witch
Zap Tornado Witch Ice Wizard Sparky
Zap Tornado Witch Sparky
Zap Tornado Sparky
Zap Tornado Witch Ice Wizard Sparky
Zap Minions Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Skeleton Army Witch
Zap Tornado Witch Ice Wizard
Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Minions Tornado Witch Sparky
Zap Tornado Witch
Zap Tornado Witch Sparky

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