My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Furnace Royal Hogs Guards Lumberjack
Zap
Minions Furnace Royal Hogs Guards
Barbarian Barrel
Furnace Wizard Royal Hogs Guards Lumberjack
The Log
Furnace Royal Hogs Guards Lumberjack
Earthquake
Furnace Royal Hogs Guards
Arrows
Minions Furnace Royal Hogs Guards
Royal Delivery
Minions Wizard Royal Hogs Guards Lumberjack
Fireball
Minions Furnace Wizard Royal Hogs Lumberjack
Poison
Minions Furnace Wizard Royal Hogs Guards
Lightning
Furnace Wizard Lumberjack
Rocket
Furnace Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Guards Tornado Furnace Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Guards Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Hogs Lumberjack
Furnace
Royal Hogs
Wizard
Tornado Royal Hogs Lumberjack
Royal Hogs
Minions Furnace Wizard Guards The Log Lumberjack
Guards
Royal Hogs The Log Lumberjack
Tornado
Wizard The Log
The Log
Royal Hogs Guards Tornado Lumberjack
Lumberjack
Minions Wizard Royal Hogs Guards The Log

Defense Synergies 1 12

Minions
The Log Lumberjack
Furnace
Guards Tornado Lumberjack
Wizard
Tornado Guards The Log Lumberjack
Royal Hogs
Guards
Furnace Wizard The Log Lumberjack
Tornado
Wizard Furnace The Log
The Log
Minions Wizard Guards Tornado Lumberjack
Lumberjack
Minions Furnace Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Lumberjack Minions Furnace The Log
Furnace Tornado Lumberjack Minions
Lumberjack Minions Furnace Guards
Tornado The Log Lumberjack
Tornado The Log Minions Furnace Guards Lumberjack
Minions Furnace Tornado Wizard
The Log
Minions Furnace Tornado Lumberjack
Guards Tornado Lumberjack
Minions Guards Furnace Wizard Tornado The Log Lumberjack
Minions Furnace Wizard Tornado
Furnace Lumberjack Minions Wizard Guards The Log
Wizard Minions Furnace Guards Tornado The Log Lumberjack
Furnace Lumberjack
Tornado Furnace The Log Lumberjack
Wizard Minions Furnace Tornado Lumberjack
Minions Furnace Wizard Guards Tornado The Log Lumberjack
Furnace Wizard Tornado The Log Minions Guards Lumberjack
Tornado Lumberjack
Wizard Minions Furnace Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Furnace
Wizard The Log Lumberjack
Guards Lumberjack Minions Furnace The Log
Guards Lumberjack Tornado The Log
Guards Lumberjack
Furnace Wizard Minions Tornado
Guards Minions Furnace Lumberjack
Lumberjack
Minions Tornado The Log
Guards
Minions Guards Lumberjack
Guards Tornado The Log
Wizard Guards Lumberjack
Wizard Furnace
Guards Minions Furnace Tornado The Log Lumberjack
Minions Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado The Log
The Log
Guards The Log
Wizard Furnace The Log
Wizard Minions Furnace Tornado
Furnace Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minions Guards Tornado Lumberjack
Wizard Tornado The Log
Wizard Tornado
The Log
Minions
Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Tornado
Minions
Wizard The Log
Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Furnace Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Furnace Wizard Tornado
Minions Wizard Guards
Wizard The Log
Wizard The Log
Minions Guards
Wizard Tornado
The Log
Wizard Lumberjack
The Log Wizard
Tornado
Minions Guards Tornado The Log
Tornado
Tornado The Log

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