My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Balloon
Giant Snowball
Minions Furnace Clone Witch Balloon
Zap
Minions Furnace Clone Witch Balloon
Barbarian Barrel
Furnace Wizard Clone Witch
The Log
Furnace Clone Witch
Earthquake
Furnace Clone Witch
Arrows
Minions Furnace Clone Witch
Royal Delivery
Minions Wizard Clone Witch Balloon
Fireball
Minions Furnace Wizard Clone Witch Balloon
Poison
Minions Furnace Wizard Clone Witch Balloon
Lightning
Furnace Wizard Witch Balloon
Rocket
Furnace Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Clone Furnace Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Clone Furnace

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Clone Balloon
Furnace
Balloon
Wizard
Rage Balloon Mega Knight
Rage
Minions Witch Balloon Wizard
Clone
Balloon Minions Witch
Witch
Rage Clone Mega Knight
Balloon
Rage Clone Minions Furnace Wizard Mega Knight
Mega Knight
Minions Wizard Witch Balloon

Defense Synergies 0 3

Minions
Mega Knight
Furnace
Wizard
Mega Knight
Rage
Clone
Witch
Mega Knight
Balloon
Mega Knight
Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Furnace Witch Mega Knight
Furnace Witch Mega Knight Minions
Witch Minions Furnace Mega Knight
Mega Knight
Minions Furnace Mega Knight
Minions Furnace Wizard Witch
Mega Knight
Witch Minions Furnace
Mega Knight
Minions Witch Furnace Wizard Mega Knight
Minions Furnace Wizard Witch
Furnace Mega Knight Minions Wizard Witch
Wizard Mega Knight Minions Furnace Witch
Furnace Mega Knight
Furnace Mega Knight
Wizard Mega Knight Minions Furnace Witch
Mega Knight Minions Furnace Wizard Witch
Furnace Wizard Witch Minions Mega Knight
Wizard Mega Knight Minions Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch
Wizard Mega Knight
Mega Knight Minions Furnace Witch
Mega Knight
Witch Mega Knight
Furnace Wizard Minions Witch
Minions Furnace Witch
Mega Knight
Mega Knight Minions Witch
Witch
Mega Knight Minions Witch
Mega Knight
Mega Knight Wizard Witch
Wizard Furnace Witch Mega Knight
Witch Minions Furnace
Minions Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Furnace Mega Knight
Wizard Minions Furnace Witch
Furnace Wizard Witch
Wizard
Wizard
Minions
Wizard
Wizard
Minions
Furnace
Furnace Wizard Witch
Furnace Wizard Mega Knight
Minions
Wizard Mega Knight
Wizard Witch Mega Knight
Minions Mega Knight
Wizard
Furnace Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Furnace Wizard Witch
Minions Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Minions Witch
Wizard Witch
Wizard Mega Knight
Wizard
Mega Knight
Minions Witch
Witch
Witch Mega Knight

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