My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Zappies Clone
Zap
Minions Zappies Clone
Barbarian Barrel
Valkyrie Zappies Clone Executioner
The Log
Zappies Clone
Earthquake
Zappies Clone
Arrows
Minions Zappies Clone
Royal Delivery
Minions Valkyrie Zappies Clone Executioner
Fireball
Minions Zappies Clone Executioner
Poison
Minions Zappies Clone Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Clone Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Clone Fireball Valkyrie Zappies Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Clone Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Clone
Fireball
Mirror
Valkyrie
Minions Zappies Executioner
Zappies
Valkyrie Clone
Rocket
Mirror
Mirror
Fireball Rocket
Clone
Minions Zappies
Executioner
Valkyrie

Defense Synergies 2 8

Minions
Valkyrie Zappies
Fireball
Mirror Valkyrie Zappies
Valkyrie
Minions Fireball Zappies Mirror Executioner
Zappies
Minions Fireball Valkyrie Mirror
Rocket
Mirror
Fireball Valkyrie Zappies Executioner
Clone
Executioner
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Valkyrie Zappies Executioner
Minions Valkyrie Zappies Executioner
Rocket Minions Valkyrie Zappies Executioner
Minions Valkyrie Zappies
Fireball Valkyrie Rocket
Fireball Minions Valkyrie Zappies Executioner
Minions Rocket Fireball Zappies Executioner
Rocket Fireball Valkyrie
Zappies Minions
Valkyrie Zappies
Minions Valkyrie Executioner Fireball Zappies
Minions Executioner Fireball Zappies
Minions Fireball Valkyrie Zappies Rocket
Fireball Valkyrie Rocket Executioner Minions Zappies
Zappies
Rocket Fireball Zappies
Minions Fireball Valkyrie Zappies Executioner
Fireball Minions Valkyrie Zappies Executioner
Valkyrie Executioner Minions Fireball Zappies
Zappies
Valkyrie Minions Fireball Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Zappies
Fireball Valkyrie Rocket Executioner
Zappies Minions Valkyrie Rocket
Valkyrie Rocket Fireball Zappies
Valkyrie Zappies Executioner
Fireball Rocket Executioner Minions Zappies
Rocket Minions Fireball Valkyrie Zappies
Valkyrie Zappies
Rocket Minions Fireball Valkyrie Zappies
Zappies
Minions Valkyrie Zappies
Rocket Fireball Valkyrie
Rocket Fireball Valkyrie Zappies Executioner
Fireball Valkyrie Zappies Executioner
Zappies Minions Fireball Valkyrie Rocket Executioner
Minions Valkyrie Executioner Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Executioner
Rocket Fireball
Fireball Valkyrie Rocket
Fireball Rocket Executioner Valkyrie
Fireball Executioner Minions Rocket
Executioner
Fireball Executioner
Fireball
Rocket Minions Fireball
Rocket Fireball Valkyrie
Fireball Rocket Executioner
Rocket Fireball Executioner
Minions Fireball Rocket
Fireball
Rocket Fireball Executioner
Fireball Rocket Executioner
Fireball Rocket
Minions Rocket
Rocket Fireball Executioner
Rocket Fireball Valkyrie
Rocket Minions Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball Valkyrie Executioner
Fireball Executioner
Fireball
Fireball Rocket
Fireball Executioner
Rocket Minions Fireball Zappies
Fireball
Fireball Rocket
Rocket Fireball Zappies
Rocket Fireball
Minions Fireball Zappies Rocket
Fireball Rocket Zappies Executioner
Fireball
Fireball Valkyrie Rocket Executioner
Fireball Executioner
Rocket Fireball
Executioner
Minions Fireball Zappies Rocket
Fireball Zappies Rocket Executioner
Fireball Rocket Executioner

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