My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Bandit
Fireball
Minions Wizard Bandit
Poison
Minions Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Bandit Fireball Valkyrie Poison Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Bandit Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Bandit
Fireball
Tornado
Valkyrie
Minions Wizard Tornado Bandit
Wizard
Tornado Valkyrie Bandit
Tornado
Fireball Wizard Valkyrie Poison
Poison
Tornado
Lightning
Bandit
Minions Valkyrie Wizard

Defense Synergies 3 8

Minions
Valkyrie Bandit
Fireball
Tornado Valkyrie Bandit
Valkyrie
Minions Fireball Wizard Tornado Bandit
Wizard
Tornado Valkyrie Bandit
Tornado
Fireball Wizard Valkyrie Poison
Poison
Tornado
Lightning
Bandit
Minions Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Fireball Valkyrie Wizard
Minions Valkyrie Bandit
Tornado Minions Valkyrie Lightning Bandit
Minions Valkyrie Bandit
Lightning Fireball Valkyrie Tornado Poison
Fireball Tornado Minions Valkyrie Bandit
Minions Tornado Lightning Fireball Wizard Poison
Lightning Fireball Valkyrie Poison Bandit
Minions Tornado
Tornado Valkyrie Bandit
Minions Valkyrie Poison Fireball Wizard Tornado Bandit
Minions Fireball Wizard Tornado Poison
Minions Fireball Valkyrie Wizard Lightning Bandit
Fireball Valkyrie Wizard Minions Tornado Poison
Bandit
Tornado Fireball Lightning Bandit
Wizard Minions Fireball Valkyrie Tornado Poison
Fireball Minions Valkyrie Wizard Tornado Bandit
Valkyrie Wizard Tornado Poison Minions Fireball Bandit
Tornado
Valkyrie Wizard Minions Fireball Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bandit
Fireball Poison Bandit Valkyrie Wizard Lightning
Bandit Minions Valkyrie Lightning
Valkyrie Lightning Fireball Tornado Bandit
Valkyrie Bandit
Fireball Wizard Poison Minions Tornado
Minions Fireball Valkyrie Lightning Bandit
Valkyrie
Lightning Minions Fireball Valkyrie Tornado Poison Bandit
Minions Valkyrie
Lightning Fireball Valkyrie Tornado Poison
Lightning Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie
Minions Fireball Valkyrie Tornado Poison Lightning
Minions Valkyrie Poison Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Valkyrie Bandit
Fireball Poison Tornado Bandit
Lightning Fireball Poison Bandit
Lightning Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison Minions Tornado
Wizard Tornado Poison
Fireball Poison Wizard Tornado Lightning
Fireball Poison Wizard Tornado Lightning Bandit
Lightning Minions Fireball Tornado Poison
Poison Lightning Fireball Valkyrie Wizard Tornado Bandit
Fireball Poison Lightning Wizard Tornado
Poison Lightning Fireball Bandit
Lightning Minions Fireball Poison Bandit
Lightning Fireball Poison
Lightning Fireball Wizard Poison Bandit
Lightning Fireball Wizard Poison Bandit
Lightning Fireball Tornado Poison
Minions Lightning
Lightning Fireball Wizard Poison Bandit
Lightning Fireball Valkyrie Wizard Tornado Poison
Lightning Minions Fireball Poison
Lightning Fireball Wizard Tornado Poison
Tornado Lightning
Lightning Fireball Poison
Tornado Poison Fireball Valkyrie Wizard
Fireball Poison Wizard Tornado Lightning Bandit
Fireball Lightning Wizard Tornado Poison Bandit
Fireball Poison Lightning Tornado Bandit
Poison Lightning Fireball Wizard Tornado
Lightning Minions Fireball Wizard Poison
Lightning Fireball
Poison Lightning Fireball Wizard Bandit
Lightning Fireball Poison
Fireball Wizard Poison Lightning
Lightning Minions Fireball Bandit
Fireball Poison Lightning Wizard Tornado
Fireball
Fireball Poison Lightning Valkyrie Wizard
Fireball Wizard Poison Lightning
Lightning Fireball Tornado Poison
Minions Fireball Tornado Poison Lightning
Fireball Tornado Poison Lightning
Poison Lightning Fireball Tornado Bandit

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