My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Minions Lumberjack
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Tesla Elite Barbarians Wizard Lumberjack
The Log
Fire Spirit Royal Giant Elite Barbarians Lumberjack
Earthquake
Tesla
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Lumberjack
Fireball
Minions Tesla Elite Barbarians Wizard Lumberjack
Poison
Minions Wizard
Lightning
Tesla Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Tesla Fireball Lumberjack Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Tesla Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Lumberjack
Minions
Royal Giant Elite Barbarians Lumberjack
Tesla
Royal Giant
Fire Spirit Minions Fireball Elite Barbarians Wizard Lumberjack
Elite Barbarians
Fire Spirit Minions Royal Giant Fireball Wizard Lumberjack
Fireball
Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians Lumberjack
Lumberjack
Fire Spirit Minions Royal Giant Elite Barbarians Wizard

Defense Synergies 0 7

Fire Spirit
Minions
Tesla Lumberjack
Tesla
Minions Fireball Wizard
Royal Giant
Elite Barbarians
Wizard
Fireball
Tesla Lumberjack
Wizard
Tesla Elite Barbarians Lumberjack
Lumberjack
Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard
Elite Barbarians Lumberjack Minions Tesla
Tesla Lumberjack Fire Spirit Minions Elite Barbarians
Tesla Elite Barbarians Lumberjack Minions
Elite Barbarians Fireball Lumberjack
Fireball Fire Spirit Minions Tesla Lumberjack
Minions Tesla Fire Spirit Fireball Wizard
Tesla Fireball
Tesla Minions Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Tesla Lumberjack
Minions Tesla Fireball Wizard Lumberjack
Minions Tesla Fireball Wizard
Tesla Lumberjack Fire Spirit Minions Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Minions Tesla Lumberjack
Elite Barbarians Tesla Lumberjack
Tesla Elite Barbarians Fireball Lumberjack
Tesla Wizard Minions Elite Barbarians Fireball Lumberjack
Fire Spirit Tesla Fireball Minions Elite Barbarians Wizard Lumberjack
Wizard Fire Spirit Minions Tesla Fireball Lumberjack
Tesla Elite Barbarians Lumberjack
Wizard Fire Spirit Minions Tesla Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Wizard Lumberjack
Lumberjack Minions Elite Barbarians
Lumberjack Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Lumberjack
Fire Spirit Fireball Wizard Minions Tesla
Minions Tesla Elite Barbarians Fireball Lumberjack
Tesla Elite Barbarians Lumberjack
Minions Elite Barbarians Fireball
Tesla
Minions Tesla Elite Barbarians Lumberjack
Elite Barbarians Fireball
Elite Barbarians Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball
Tesla Elite Barbarians Minions Fireball Lumberjack
Minions Tesla Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Minions
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minions Elite Barbarians Fireball Lumberjack
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Fire Spirit Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Minions Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball
Fireball
Fireball

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