My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Skeleton Army Balloon
Fireball
Minions Tesla Wizard Skeleton Army Balloon
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Tesla Fireball Mini P.E.K.K.A Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Skeleton Army Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Balloon
Tesla
Fireball
Mini P.E.K.K.A
Minions Wizard Rage
Wizard
Mini P.E.K.K.A Rage Balloon
Rage
Minions Balloon Mini P.E.K.K.A Wizard
Skeleton Army
Balloon
Rage Minions Wizard

Defense Synergies 0 9

Minions
Tesla
Tesla
Minions Fireball Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Tesla Fireball Wizard Skeleton Army
Wizard
Tesla Mini P.E.K.K.A Skeleton Army
Rage
Skeleton Army
Tesla Mini P.E.K.K.A Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard
Mini P.E.K.K.A Skeleton Army Minions Tesla
Tesla Mini P.E.K.K.A Skeleton Army Minions
Tesla Mini P.E.K.K.A Skeleton Army Minions
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Minions Tesla
Minions Tesla Fireball Wizard
Tesla Fireball
Tesla Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A
Minions Skeleton Army Tesla Fireball Wizard
Minions Tesla Fireball Wizard
Tesla Mini P.E.K.K.A Skeleton Army Minions Fireball Wizard
Fireball Wizard Skeleton Army Minions Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Fireball Mini P.E.K.K.A
Tesla Wizard Minions Fireball Mini P.E.K.K.A Skeleton Army
Tesla Fireball Minions Wizard Skeleton Army
Wizard Minions Tesla Fireball
Mini P.E.K.K.A Tesla
Wizard Skeleton Army Minions Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Fireball
Fireball Tesla Mini P.E.K.K.A Wizard
Skeleton Army Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla Fireball
Tesla Mini P.E.K.K.A Skeleton Army
Fireball Wizard Minions Tesla
Mini P.E.K.K.A Skeleton Army Minions Tesla Fireball
Mini P.E.K.K.A Tesla Skeleton Army
Minions Fireball Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Minions Tesla Mini P.E.K.K.A
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Minions Fireball Mini P.E.K.K.A
Minions Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: