My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon Lumberjack
Zap
Minions Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Baby Dragon Electro Wizard Lumberjack
Fireball
Minions Skeleton Army Baby Dragon Electro Wizard Lumberjack
Poison
Minions Skeleton Army Electro Wizard
Lightning
Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Tornado Fireball Baby Dragon Electro Wizard Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Tornado Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Golem Lumberjack
Fireball
Tornado Golem Baby Dragon Electro Wizard
Skeleton Army
Tornado
Fireball Baby Dragon Golem
Baby Dragon
Tornado Golem Minions Fireball Electro Wizard Lumberjack
Golem
Fireball Baby Dragon Minions Tornado Electro Wizard Lumberjack
Electro Wizard
Fireball Baby Dragon Golem Lumberjack
Lumberjack
Minions Baby Dragon Golem Electro Wizard

Defense Synergies 1 11

Minions
Baby Dragon Electro Wizard Lumberjack
Fireball
Tornado Electro Wizard Lumberjack
Skeleton Army
Electro Wizard Lumberjack
Tornado
Fireball Baby Dragon Electro Wizard
Baby Dragon
Minions Tornado Lumberjack
Golem
Electro Wizard
Minions Fireball Skeleton Army Tornado Lumberjack
Lumberjack
Minions Fireball Skeleton Army Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon Electro Wizard
Skeleton Army Lumberjack Minions Electro Wizard
Skeleton Army Tornado Lumberjack Minions Electro Wizard
Skeleton Army Lumberjack Minions Electro Wizard
Fireball Skeleton Army Tornado Lumberjack
Fireball Skeleton Army Tornado Minions Baby Dragon Electro Wizard Lumberjack
Minions Tornado Electro Wizard Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Minions Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Electro Wizard Lumberjack
Minions Skeleton Army Electro Wizard Fireball Tornado Baby Dragon Lumberjack
Minions Fireball Tornado Baby Dragon Electro Wizard
Skeleton Army Lumberjack Minions Fireball Electro Wizard
Fireball Skeleton Army Minions Tornado Baby Dragon Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Tornado Fireball Electro Wizard Lumberjack
Minions Fireball Skeleton Army Tornado Electro Wizard Lumberjack
Fireball Minions Skeleton Army Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Baby Dragon Minions Fireball Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Skeleton Army Minions Fireball Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Baby Dragon Lumberjack
Skeleton Army Lumberjack Minions Electro Wizard
Skeleton Army Lumberjack Fireball Tornado Electro Wizard
Skeleton Army Lumberjack
Fireball Minions Tornado Baby Dragon Electro Wizard
Skeleton Army Minions Fireball Electro Wizard Lumberjack
Skeleton Army Lumberjack
Electro Wizard Minions Fireball Skeleton Army Tornado Baby Dragon
Skeleton Army
Minions Lumberjack
Skeleton Army Fireball Tornado Electro Wizard
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minions Fireball Tornado Baby Dragon Lumberjack
Minions Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Minions Fireball Tornado Electro Wizard Lumberjack
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Minions
Fireball Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Minions Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Minions Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Minions Fireball Skeleton Army
Fireball Tornado Baby Dragon Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard Lumberjack
Fireball Baby Dragon
Fireball Tornado
Minions Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Electro Wizard

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