My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram Princess
Zap
Minions Battle Ram Princess Bandit
Barbarian Barrel
Battle Ram Princess Bandit
The Log
Battle Ram Princess Bandit
Earthquake
Elixir Collector
Arrows
Minions Princess
Royal Delivery
Minions Battle Ram P.E.K.K.A Princess Bandit
Fireball
Minions Battle Ram Elixir Collector Princess Bandit
Poison
Minions Elixir Collector Princess
Lightning
Battle Ram Elixir Collector Bandit
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Princess Bandit Fireball Battle Ram Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Princess Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A Bandit
Fireball
Mirror Battle Ram Princess
Battle Ram
Bandit Minions Fireball Mirror P.E.K.K.A Princess
Elixir Collector
Mirror
Fireball Battle Ram Princess
P.E.K.K.A
Minions Battle Ram Princess
Princess
Fireball Battle Ram Mirror P.E.K.K.A
Bandit
Battle Ram Minions

Defense Synergies 1 7

Minions
P.E.K.K.A Bandit
Fireball
Mirror Princess Bandit
Battle Ram
Elixir Collector
Mirror
Fireball Princess
P.E.K.K.A
Minions Princess
Princess
Fireball Mirror P.E.K.K.A Bandit
Bandit
Minions Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
Fireball P.E.K.K.A Princess
Fireball Minions Bandit
Minions Fireball Princess
Fireball P.E.K.K.A Bandit
P.E.K.K.A Minions Princess
Bandit
Minions Fireball Princess Bandit
Minions Fireball Princess
P.E.K.K.A Minions Fireball Bandit
Fireball Minions P.E.K.K.A Princess
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Minions Fireball P.E.K.K.A
Fireball Minions Bandit
Minions Fireball Princess Bandit
P.E.K.K.A
Minions Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit
P.E.K.K.A Bandit Minions
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Fireball Minions Princess
P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A
P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Fireball Princess
Minions Fireball P.E.K.K.A
Minions Fireball P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball
Fireball
Fireball Minions Princess
Princess
Fireball Princess
Fireball Bandit
Minions Fireball
Fireball Princess Bandit
Fireball Princess
Fireball Princess Bandit
Minions Fireball Princess Bandit
Princess Fireball
Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Minions
Fireball Princess Bandit
Fireball Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball Princess
Minions Fireball
Fireball
Fireball Bandit
Fireball Princess
P.E.K.K.A
Fireball Princess
Minions Fireball Princess Bandit
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
P.E.K.K.A
Minions Fireball Princess
Fireball Princess
Fireball Princess Bandit

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