My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Musketeer Hog Rider Guards Baby Dragon
Zap
Minions Guards
Barbarian Barrel
Musketeer Guards Electro Wizard
The Log
Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Hog Rider Guards Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Minions Musketeer Hog Rider Baby Dragon Electro Wizard
Poison
Minions Musketeer Guards Electro Wizard
Lightning
Musketeer Baby Dragon Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Fireball Musketeer Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Guards Fireball Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Baby Dragon P.E.K.K.A
Fireball
Hog Rider Baby Dragon Electro Wizard
Musketeer
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Minions Fireball Musketeer Guards Baby Dragon Electro Wizard
Guards
Hog Rider
Baby Dragon
Minions Fireball Musketeer Hog Rider P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Minions Musketeer Baby Dragon
Electro Wizard
P.E.K.K.A Fireball Hog Rider Baby Dragon

Defense Synergies 1 13

Minions
Musketeer Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Musketeer Electro Wizard
Musketeer
Guards Minions Fireball Baby Dragon P.E.K.K.A Electro Wizard
Hog Rider
Guards
Musketeer Baby Dragon Electro Wizard
Baby Dragon
Minions Musketeer Guards P.E.K.K.A
P.E.K.K.A
Minions Musketeer Baby Dragon Electro Wizard
Electro Wizard
Minions Fireball Musketeer Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Baby Dragon Electro Wizard
P.E.K.K.A Minions Musketeer Electro Wizard
P.E.K.K.A Minions Musketeer Electro Wizard
P.E.K.K.A Minions Musketeer Guards Electro Wizard
Fireball P.E.K.K.A
Fireball Minions Musketeer Guards Baby Dragon Electro Wizard
Minions Musketeer Electro Wizard Fireball Baby Dragon
Fireball Musketeer Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Musketeer
Guards Musketeer Electro Wizard
Minions Guards Electro Wizard Fireball Musketeer Baby Dragon
Minions Musketeer Fireball Baby Dragon Electro Wizard
P.E.K.K.A Minions Fireball Musketeer Guards Electro Wizard
Fireball Minions Guards Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Minions Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Minions Musketeer Guards Baby Dragon Electro Wizard
Baby Dragon Minions Fireball Musketeer Guards Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Minions Fireball Musketeer Guards Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Musketeer Baby Dragon
Guards P.E.K.K.A Minions Musketeer Electro Wizard
Guards P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Guards
Fireball Minions Musketeer Baby Dragon Electro Wizard
Guards P.E.K.K.A Minions Fireball Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball Baby Dragon
P.E.K.K.A Musketeer Guards
P.E.K.K.A Minions Musketeer Guards
P.E.K.K.A Fireball Guards Electro Wizard
P.E.K.K.A Fireball Guards
Fireball Musketeer Baby Dragon
Guards Electro Wizard Minions Fireball Musketeer Baby Dragon P.E.K.K.A
Minions Fireball Musketeer Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Baby Dragon
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Musketeer Guards
Fireball Baby Dragon
Fireball Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Musketeer Guards Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Minions Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Minions
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Baby Dragon
Minions Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard Minions Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Minions Fireball Musketeer Guards
Fireball Musketeer Baby Dragon Electro Wizard
Fireball
Fireball Musketeer Baby Dragon Electro Wizard
Fireball Musketeer Baby Dragon
Fireball
Musketeer P.E.K.K.A
Minions Fireball Musketeer Guards Baby Dragon Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Baby Dragon Electro Wizard

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