My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Bowler Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Night Witch
Giant Snowball
Minions Musketeer Furnace Miner Night Witch
Zap
Minions Furnace Night Witch
Barbarian Barrel
Musketeer Furnace Night Witch
The Log
Musketeer Furnace
Earthquake
Furnace
Arrows
Minions Furnace Night Witch
Royal Delivery
Minions Musketeer Bowler Miner Night Witch
Fireball
Minions Musketeer Furnace Bowler Night Witch
Poison
Minions Musketeer Furnace Night Witch
Lightning
Musketeer Furnace Bowler Night Witch
Rocket
Musketeer Furnace Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Fireball Musketeer Furnace Night Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Bowler
Fireball
The Log Miner
Musketeer
Bowler The Log Miner
Furnace
Miner Bowler
Bowler
Minions Musketeer Furnace The Log Miner Night Witch
The Log
Fireball Musketeer Bowler Miner
Miner
Minions Furnace Fireball Musketeer Bowler The Log
Night Witch
Bowler

Defense Synergies 3 11

Minions
Musketeer Bowler The Log
Fireball
The Log Musketeer Miner
Musketeer
The Log Minions Fireball Furnace Bowler Miner
Furnace
Musketeer Bowler
Bowler
The Log Minions Musketeer Furnace
The Log
Fireball Musketeer Bowler Minions Miner Night Witch
Miner
Fireball Musketeer The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Musketeer The Log
Minions Musketeer Furnace The Log Night Witch
Furnace Bowler Minions Musketeer Night Witch
Night Witch Minions Musketeer Furnace Bowler
Fireball Bowler The Log
Fireball Bowler The Log Minions Musketeer Furnace Night Witch
Minions Musketeer Furnace Fireball Night Witch
Bowler Fireball Musketeer The Log
Minions Musketeer Furnace Night Witch
Musketeer Bowler Miner Night Witch
Minions Fireball Musketeer Furnace Bowler The Log Night Witch
Minions Musketeer Fireball Furnace Night Witch
Furnace Bowler Night Witch Minions Fireball Musketeer The Log
Fireball Bowler Minions Furnace The Log Night Witch
Furnace
Fireball Furnace Bowler The Log
Minions Fireball Musketeer Furnace Bowler Night Witch
Fireball Minions Musketeer Furnace Bowler The Log Night Witch
Furnace The Log Minions Fireball Musketeer Bowler
Musketeer
Bowler Minions Fireball Musketeer Furnace The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Bowler
Fireball Musketeer Bowler The Log Miner
Minions Musketeer Furnace Bowler The Log
Bowler Fireball Musketeer The Log Night Witch
Musketeer Bowler Night Witch
Fireball Furnace Minions Musketeer
Minions Fireball Musketeer Furnace Bowler Night Witch
Minions Fireball The Log
Musketeer
Minions Musketeer Bowler
Fireball Bowler The Log
Bowler Fireball Night Witch
Fireball Musketeer Furnace Bowler
Minions Fireball Musketeer Furnace Bowler The Log Night Witch
Minions Bowler Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Bowler The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball Furnace Bowler The Log
Fireball Minions Musketeer Furnace
Musketeer Furnace Bowler The Log
Fireball The Log Bowler
Fireball The Log Miner
Minions Fireball Musketeer Bowler Night Witch
Miner Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Bowler The Log Miner
Minions Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace Bowler The Log
Fireball Musketeer Furnace Bowler The Log
Fireball
Minions Night Witch
Fireball Musketeer Bowler The Log
Fireball Bowler The Log Miner
Minions Fireball Musketeer Bowler The Log Night Witch
Fireball
Musketeer Bowler The Log
Fireball Musketeer The Log
The Log Fireball Furnace Bowler
Fireball The Log Miner Musketeer Bowler
Fireball Musketeer Bowler The Log Miner
Fireball Miner Musketeer The Log
Fireball Musketeer Furnace Night Witch
Minions Fireball Musketeer
Fireball Bowler Night Witch
Fireball Musketeer The Log Miner Night Witch
Fireball
Fireball Bowler The Log
Minions Fireball Musketeer Night Witch
Fireball Musketeer
The Log Fireball
Fireball Miner Musketeer Bowler
The Log Fireball Musketeer Bowler
Fireball
Musketeer
Minions Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Bowler The Log Miner

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