My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Miner
Giant Snowball
Bomber Minions Barbarians Musketeer Miner
Zap
Bomber Minions
Barbarian Barrel
Bomber Barbarians Musketeer Wizard
The Log
Bomber Barbarians Musketeer
Earthquake
Bomber Barbarians
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Musketeer Wizard Miner
Fireball
Bomber Minions Barbarians Musketeer Wizard
Poison
Bomber Minions Barbarians Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Miner Fireball Musketeer Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Miner Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Miner
Minions
Giant Miner Bomber
Barbarians
Fireball
Giant Miner
Musketeer
Giant Miner
Giant
Bomber Minions Musketeer Miner Fireball Wizard
Wizard
Giant Miner
Miner
Minions Giant Bomber Fireball Musketeer Wizard

Defense Synergies 0 5

Bomber
Miner
Minions
Musketeer
Barbarians
Fireball
Musketeer Miner
Musketeer
Minions Fireball Miner
Giant
Wizard
Miner
Bomber Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer Wizard
Barbarians Bomber Minions Musketeer
Barbarians Bomber Minions Musketeer
Barbarians Bomber Minions Musketeer
Bomber Barbarians Fireball
Fireball Bomber Minions Musketeer
Minions Musketeer Fireball Wizard
Barbarians Fireball Musketeer
Barbarians Minions Musketeer
Bomber Barbarians Musketeer Miner
Minions Barbarians Bomber Fireball Musketeer Wizard
Minions Musketeer Fireball Wizard
Barbarians Bomber Minions Fireball Musketeer Wizard
Bomber Fireball Wizard Minions Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Bomber Minions Fireball Musketeer
Fireball Bomber Minions Barbarians Musketeer Wizard
Wizard Bomber Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Wizard Minions Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Musketeer Wizard Miner
Barbarians Minions Musketeer
Barbarians Fireball Musketeer
Barbarians Musketeer
Fireball Wizard Minions Musketeer
Minions Barbarians Fireball Musketeer
Barbarians
Minions Barbarians Fireball
Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians Fireball
Barbarians Fireball Wizard
Wizard Bomber Barbarians Fireball Musketeer
Barbarians Bomber Minions Fireball Musketeer
Minions Bomber Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Miner
Fireball Miner
Barbarians Fireball Musketeer
Bomber Fireball Wizard
Fireball Wizard Minions Musketeer
Bomber Musketeer Wizard
Fireball Wizard
Fireball Miner Wizard
Minions Fireball Musketeer
Miner Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer Miner
Minions Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber Minions
Bomber Fireball Musketeer Wizard
Bomber Fireball Wizard Miner
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Bomber Fireball Wizard
Fireball Miner Musketeer Wizard
Fireball Musketeer Wizard Miner
Fireball Miner Musketeer
Fireball Musketeer Wizard
Minions Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard Miner
Fireball
Fireball Wizard
Minions Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Miner Musketeer Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner

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