My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Goblin Gang Hog Rider Furnace
Zap
Archers Minions Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Furnace
The Log
Archers Goblin Gang Elite Barbarians Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Minions Goblin Gang Furnace
Royal Delivery
Archers Minions Goblin Gang Elite Barbarians Hog Rider
Fireball
Archers Minions Goblin Gang Elite Barbarians Hog Rider Furnace
Poison
Archers Minions Goblin Gang Furnace
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Fireball Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Minions Furnace
Archers
Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Zap Archers Minions Fireball Hog Rider Furnace
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Minions Goblin Gang Fireball Archers Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Hog Rider

Defense Synergies 1 9

Zap
Fireball Archers Minions Goblin Gang Elite Barbarians Furnace
Archers
Zap Minions Goblin Gang Furnace
Minions
Zap Archers
Goblin Gang
Zap Archers Furnace
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Furnace
Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Zap Minions Goblin Gang Furnace
Goblin Gang Furnace Archers Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang Furnace
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Minions Furnace
Minions Furnace Zap Archers Goblin Gang Fireball
Zap Fireball
Minions Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Archers
Archers Minions Goblin Gang Zap Fireball Furnace
Minions Zap Archers Goblin Gang Fireball Furnace
Furnace Zap Minions Goblin Gang Elite Barbarians Fireball
Fireball Zap Minions Goblin Gang Furnace
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace
Minions Goblin Gang Elite Barbarians Fireball Furnace
Fireball Zap Archers Minions Goblin Gang Elite Barbarians Furnace
Zap Furnace Archers Minions Fireball
Elite Barbarians
Goblin Gang Archers Minions Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Goblin Gang Elite Barbarians
Goblin Gang Zap Minions Elite Barbarians Furnace
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Furnace Zap Archers Minions Goblin Gang
Goblin Gang Archers Minions Elite Barbarians Fireball Furnace
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Elite Barbarians Zap Archers Minions Fireball Furnace
Minions Zap Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Furnace
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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