My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Bandit
Barbarian Barrel
Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard P.E.K.K.A Bandit
Fireball
Minions Hog Rider Wizard Bandit
Poison
Minions Wizard
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Tornado Bandit Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Minions Tornado Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Barbarian Barrel P.E.K.K.A Bandit
Fireball
Hog Rider Tornado
Hog Rider
Minions Fireball Wizard Barbarian Barrel Tornado Bandit
Wizard
Tornado Hog Rider P.E.K.K.A Bandit
Barbarian Barrel
Minions Hog Rider Tornado P.E.K.K.A Bandit
Tornado
Fireball Wizard P.E.K.K.A Hog Rider Barbarian Barrel
P.E.K.K.A
Tornado Minions Wizard Barbarian Barrel
Bandit
Minions Hog Rider Wizard Barbarian Barrel

Defense Synergies 4 10

Minions
Barbarian Barrel P.E.K.K.A Bandit
Fireball
Barbarian Barrel Tornado Bandit
Hog Rider
Wizard
Tornado Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Fireball Minions Wizard Tornado P.E.K.K.A Bandit
Tornado
Fireball Wizard P.E.K.K.A Barbarian Barrel
P.E.K.K.A
Tornado Minions Wizard Barbarian Barrel
Bandit
Minions Fireball Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Barbarian Barrel
P.E.K.K.A Minions Bandit
Tornado P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
Fireball Barbarian Barrel Tornado P.E.K.K.A
Fireball Barbarian Barrel Tornado Minions Bandit
Minions Tornado Fireball Wizard
Fireball Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A Minions Tornado
Tornado Barbarian Barrel Bandit
Minions Fireball Wizard Barbarian Barrel Tornado Bandit
Minions Fireball Wizard Tornado
P.E.K.K.A Minions Fireball Wizard Bandit
Fireball Wizard Minions Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Fireball P.E.K.K.A Bandit
Wizard Minions Fireball Tornado P.E.K.K.A
Fireball Minions Wizard Barbarian Barrel Tornado Bandit
Wizard Barbarian Barrel Tornado Minions Fireball Bandit
P.E.K.K.A Tornado
Wizard Minions Fireball Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Bandit
Fireball Bandit Wizard Barbarian Barrel
P.E.K.K.A Bandit Minions
P.E.K.K.A Fireball Barbarian Barrel Tornado Bandit
P.E.K.K.A Bandit
Fireball Wizard Minions Tornado
P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A
P.E.K.K.A Minions Fireball Barbarian Barrel Tornado Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball
Minions Fireball Barbarian Barrel Tornado P.E.K.K.A
Minions Fireball Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Tornado Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Minions Tornado
Wizard Tornado
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado Bandit
Minions Fireball Tornado
Fireball Wizard Barbarian Barrel Tornado Bandit
Fireball Wizard Tornado
Fireball Barbarian Barrel Bandit
Minions Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Barbarian Barrel Bandit
Fireball Barbarian Barrel Tornado
Minions
Fireball Wizard Barbarian Barrel Bandit
Fireball Wizard Barbarian Barrel Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Fireball Barbarian Barrel
Tornado Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Tornado Bandit
Fireball Wizard Tornado Bandit
Fireball Barbarian Barrel Tornado Bandit
Fireball Wizard Tornado
Minions Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
P.E.K.K.A
Fireball Wizard
Minions Fireball Barbarian Barrel Bandit
Fireball Wizard Tornado
Fireball Barbarian Barrel
Fireball Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Minions Fireball Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado Bandit

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