My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Goblins Archers Minions Hog Rider
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Mini P.E.K.K.A Hog Rider
Fireball
Archers Minions Hog Rider
Poison
Archers Minions
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Minions Tornado Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Tornado The Log
Mini P.E.K.K.A
Archers Minions Hog Rider Tornado The Log
Hog Rider
Goblins Minions Fireball The Log Archers Mini P.E.K.K.A Tornado
Tornado
Fireball Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Tornado

Defense Synergies 3 10

Goblins
Archers The Log
Archers
Goblins Minions Mini P.E.K.K.A Tornado The Log
Minions
Archers The Log
Fireball
Tornado The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Fireball Tornado
Hog Rider
Tornado
Fireball Archers Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Goblins Archers Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Mini P.E.K.K.A Goblins Minions The Log
Mini P.E.K.K.A Tornado Goblins Archers Minions
Mini P.E.K.K.A Goblins Minions
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Goblins Archers Minions
Minions Tornado Archers Fireball
Fireball The Log
Mini P.E.K.K.A Goblins Minions Tornado
Tornado Goblins Archers Mini P.E.K.K.A
Goblins Archers Minions Fireball Tornado The Log
Minions Archers Fireball Tornado
Mini P.E.K.K.A Minions Fireball The Log
Fireball Goblins Minions Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A The Log
Goblins Minions Fireball Mini P.E.K.K.A Tornado
Fireball Goblins Archers Minions Tornado The Log
Tornado The Log Archers Minions Fireball
Mini P.E.K.K.A Tornado
Goblins Archers Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball
Fireball Archers Mini P.E.K.K.A The Log
Goblins Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball Tornado The Log
Mini P.E.K.K.A
Fireball Archers Minions Tornado
Mini P.E.K.K.A Goblins Archers Minions Fireball
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A Tornado The Log
Minions Mini P.E.K.K.A
Fireball Tornado The Log
Mini P.E.K.K.A Fireball
Archers Fireball
Goblins Archers Minions Fireball Mini P.E.K.K.A Tornado The Log
Minions Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Minions Tornado
Archers Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Goblins Minions Fireball Mini P.E.K.K.A Tornado
Fireball Tornado The Log
Fireball Archers Tornado
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball Tornado The Log
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Archers Fireball Tornado
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball
Fireball Archers Tornado
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball Tornado
Minions Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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