My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Hog Rider P.E.K.K.A Ice Wizard
Fireball
Minions Hog Rider Inferno Tower Ice Wizard
Poison
Minions Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Fireball Hog Rider Poison Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log
Hog Rider
Minions Fireball The Log Poison
Inferno Tower
Poison
P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Poison Minions The Log Ice Wizard
The Log
Hog Rider Fireball Poison P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 3 12

Minions
Inferno Tower P.E.K.K.A The Log Ice Wizard
Fireball
The Log Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
The Log Minions Fireball Poison Ice Wizard
Poison
Inferno Tower The Log Ice Wizard
P.E.K.K.A
The Log Minions Ice Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Minions Poison Ice Wizard
Ice Wizard
Minions Fireball Inferno Tower Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Minions The Log Ice Wizard
Inferno Tower P.E.K.K.A Minions Ice Wizard
Inferno Tower P.E.K.K.A Minions Ice Wizard
Fireball Poison P.E.K.K.A The Log
Fireball The Log Minions Ice Wizard
Minions Inferno Tower Fireball Poison Ice Wizard
Fireball Inferno Tower Poison P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Minions Ice Wizard
Inferno Tower Ice Wizard
Minions Poison Ice Wizard Fireball The Log
Minions Inferno Tower Fireball Poison Ice Wizard
Inferno Tower P.E.K.K.A Minions Fireball The Log Ice Wizard
Fireball Minions Poison P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Fireball P.E.K.K.A The Log
Minions Fireball Inferno Tower Poison P.E.K.K.A
Fireball Minions The Log Ice Wizard
Poison The Log Minions Fireball Ice Wizard
P.E.K.K.A Inferno Tower
Minions Fireball Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower P.E.K.K.A
Fireball Poison The Log
P.E.K.K.A Minions Inferno Tower The Log
P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
Fireball Poison Minions Ice Wizard
P.E.K.K.A Minions Fireball Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Fireball Inferno Tower Poison The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Fireball Poison The Log
P.E.K.K.A Fireball Inferno Tower
Fireball
Inferno Tower Minions Fireball Poison P.E.K.K.A The Log
Minions Poison Fireball Inferno Tower P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log Ice Wizard
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Minions Ice Wizard
Poison The Log
Fireball Poison The Log Ice Wizard
Fireball Poison The Log
Minions Fireball Poison
Poison Fireball The Log
Fireball Poison
Poison Fireball The Log
Minions Fireball Poison
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Minions
Fireball Poison The Log
Fireball Poison The Log
Minions Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Ice Wizard
Fireball Poison The Log Ice Wizard
Fireball Poison The Log
Fireball Poison The Log
Poison Fireball Ice Wizard
Minions Fireball Poison
Fireball
Poison Fireball The Log
Fireball Poison
P.E.K.K.A
Fireball Poison The Log
Minions Fireball
Fireball Poison Ice Wizard
The Log Fireball
Fireball Poison
The Log Fireball Poison
Fireball Poison
P.E.K.K.A
Minions Fireball Poison The Log
Fireball Poison
Poison Fireball The Log

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