My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Elixir Collector Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Prince
Giant Snowball
Minions Furnace Goblin Barrel
Zap
Minions Furnace Goblin Barrel Prince
Barbarian Barrel
Furnace Wizard Goblin Barrel
The Log
Furnace Goblin Barrel Prince
Earthquake
Furnace Elixir Collector Goblin Barrel
Arrows
Minions Furnace Goblin Barrel
Royal Delivery
Minions Wizard Goblin Barrel Prince
Fireball
Minions Furnace Wizard Elixir Collector Goblin Barrel
Poison
Minions Furnace Wizard Elixir Collector
Lightning
Furnace Wizard Elixir Collector Prince
Rocket
Furnace Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Fireball Furnace Wizard Prince Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Fireball Furnace

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Prince
Fireball
Furnace
Goblin Barrel Prince
Wizard
Prince
Rocket
Elixir Collector
Goblin Barrel
Prince Furnace
Prince
Goblin Barrel Minions Furnace Wizard

Defense Synergies 0 3

Minions
Prince
Fireball
Furnace
Prince
Wizard
Prince
Rocket
Elixir Collector
Goblin Barrel
Prince
Minions Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Wizard
Minions Furnace Prince
Furnace Rocket Prince Minions
Prince Minions Furnace
Fireball Rocket Prince
Fireball Minions Furnace
Minions Furnace Rocket Fireball Wizard
Rocket Fireball
Minions Furnace Prince
Prince
Minions Fireball Furnace Wizard
Minions Fireball Furnace Wizard
Furnace Prince Minions Fireball Wizard Rocket
Fireball Wizard Rocket Minions Furnace Prince
Furnace Prince
Rocket Fireball Furnace Prince
Wizard Minions Fireball Furnace Prince
Fireball Minions Furnace Wizard Prince
Furnace Wizard Minions Fireball
Prince
Wizard Minions Fireball Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Prince
Fireball Wizard Rocket Prince
Minions Furnace Rocket Prince
Rocket Prince Fireball
Prince
Fireball Furnace Wizard Rocket Minions
Rocket Prince Minions Fireball Furnace
Prince
Rocket Minions Fireball Prince
Minions Prince
Rocket Fireball Prince
Rocket Prince Fireball Wizard
Wizard Fireball Furnace
Minions Fireball Furnace Rocket Prince
Minions Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket Prince
Fireball Wizard Rocket Furnace
Fireball Wizard Minions Furnace Rocket
Furnace Wizard
Fireball Wizard
Fireball Wizard
Rocket Minions Fireball Prince
Rocket Fireball Wizard Prince
Fireball Wizard Rocket
Rocket Fireball
Minions Fireball Rocket
Fireball Furnace Prince
Rocket Fireball Furnace Wizard
Fireball Furnace Wizard Rocket
Fireball Rocket
Minions Rocket
Rocket Fireball Wizard Prince
Rocket Fireball Wizard
Rocket Minions Fireball Prince
Rocket Fireball Wizard
Rocket Prince
Rocket Fireball
Fireball Furnace Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball Rocket
Fireball Furnace Wizard
Rocket Minions Fireball Wizard
Fireball
Fireball Wizard Rocket
Rocket Fireball
Prince
Rocket Fireball Wizard
Minions Fireball Rocket Prince
Fireball Rocket Wizard
Fireball
Fireball Wizard Rocket Prince
Fireball Wizard
Rocket Fireball
Prince
Minions Fireball Rocket
Fireball Rocket
Fireball Rocket Prince

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