My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions Tombstone Flying Machine
Zap
Bats Minions Royal Giant Tombstone Flying Machine
Barbarian Barrel
Tombstone Valkyrie
The Log
Royal Giant Tombstone
Earthquake
Tombstone
Arrows
Bats Minions Tombstone Flying Machine
Royal Delivery
Bats Minions Valkyrie Flying Machine
Fireball
Minions Tombstone Flying Machine
Poison
Bats Minions Tombstone Flying Machine
Lightning
Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Tombstone Fireball Valkyrie Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Tombstone

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Minions Flying Machine
Arrows
Royal Giant Fireball
Minions
Royal Giant Bats Valkyrie
Royal Giant
Bats Arrows Minions Fireball Flying Machine
Tombstone
Fireball
Arrows Royal Giant
Valkyrie
Bats Minions Flying Machine
Flying Machine
Bats Royal Giant Valkyrie

Defense Synergies 1 11

Bats
Minions Valkyrie
Arrows
Tombstone Fireball Valkyrie
Minions
Valkyrie Bats Tombstone Flying Machine
Royal Giant
Tombstone
Arrows Minions Fireball Flying Machine
Fireball
Arrows Tombstone Valkyrie
Valkyrie
Minions Bats Arrows Fireball Flying Machine
Flying Machine
Minions Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Valkyrie Flying Machine
Bats Minions Tombstone Valkyrie Flying Machine
Bats Minions Tombstone Valkyrie
Bats Minions Tombstone Valkyrie
Arrows Tombstone Fireball Valkyrie
Arrows Fireball Bats Minions Valkyrie Flying Machine
Bats Minions Arrows Tombstone Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine
Minions Tombstone
Valkyrie
Bats Minions Valkyrie Arrows Tombstone Fireball Flying Machine
Arrows Minions Bats Fireball Flying Machine
Tombstone Bats Minions Fireball Valkyrie Flying Machine
Fireball Valkyrie Bats Arrows Minions Tombstone
Tombstone
Fireball
Bats Arrows Minions Tombstone Fireball Valkyrie
Arrows Tombstone Fireball Bats Minions Valkyrie Flying Machine
Arrows Valkyrie Bats Minions Tombstone Fireball Flying Machine
Valkyrie Bats Arrows Minions Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball
Fireball Arrows Valkyrie Flying Machine
Tombstone Bats Minions Valkyrie
Valkyrie Bats Fireball
Tombstone Valkyrie
Arrows Fireball Bats Minions Flying Machine
Bats Minions Tombstone Fireball Valkyrie Flying Machine
Valkyrie
Bats Minions Tombstone Fireball Valkyrie Flying Machine
Tombstone
Bats Minions Tombstone Valkyrie Flying Machine
Arrows Fireball Valkyrie
Tombstone Fireball Valkyrie
Fireball Valkyrie Flying Machine
Tombstone Bats Minions Fireball Valkyrie Flying Machine
Bats Arrows Minions Valkyrie Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Valkyrie
Arrows Fireball Bats Minions Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Bats Minions Fireball
Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Minions Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Bats Minions
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine
Minions Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows
Bats Arrows Fireball Flying Machine
Bats Minions Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Minions Tombstone Fireball Flying Machine
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Valkyrie Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Bats Minions Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine

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