My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider Princess
Zap
Fire Spirit Minions Princess
Barbarian Barrel
Fire Spirit Ice Spirit Princess
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Princess
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit Minions Princess
Royal Delivery
Fire Spirit Ice Spirit Minions Mini P.E.K.K.A Hog Rider Princess
Fireball
Minions Hog Rider Princess
Poison
Minions Princess
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Minions Tornado Princess Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Ice Spirit
Zap Minions Hog Rider Mini P.E.K.K.A Princess
Zap
Ice Spirit Hog Rider Tornado Fire Spirit Minions Mini P.E.K.K.A Princess
Minions
Ice Spirit Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Minions Hog Rider Tornado Princess
Hog Rider
Fire Spirit Ice Spirit Zap Minions Mini P.E.K.K.A Tornado Princess
Tornado
Zap Mini P.E.K.K.A Hog Rider Princess
Princess
Ice Spirit Zap Mini P.E.K.K.A Hog Rider Tornado

Defense Synergies 3 13

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A Tornado
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Minions Tornado Princess
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Minions Tornado Princess
Minions
Ice Spirit Zap
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Tornado Princess
Hog Rider
Tornado
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Princess
Princess
Ice Spirit Zap Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Ice Spirit Zap Minions
Mini P.E.K.K.A Tornado Fire Spirit Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Tornado Princess
Tornado Fire Spirit Zap Minions
Minions Tornado Fire Spirit Ice Spirit Zap Princess
Zap
Mini P.E.K.K.A Minions Tornado Princess
Tornado Fire Spirit Ice Spirit Mini P.E.K.K.A
Minions Zap Tornado Princess
Minions Zap Tornado Princess
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Minions
Fire Spirit Ice Spirit Zap Minions Mini P.E.K.K.A Tornado Princess
Mini P.E.K.K.A
Tornado Ice Spirit Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Tornado
Fire Spirit Ice Spirit Zap Minions Tornado
Zap Tornado Fire Spirit Ice Spirit Minions Princess
Mini P.E.K.K.A Tornado
Fire Spirit Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A
Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Minions Tornado Princess
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Zap Ice Spirit Minions Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A
Princess
Ice Spirit Zap Minions Mini P.E.K.K.A Tornado
Minions Zap Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Tornado Princess
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Minions Tornado Princess
Fire Spirit Tornado Princess
Fire Spirit Ice Spirit Zap Tornado Princess
Zap Tornado
Fire Spirit Minions Mini P.E.K.K.A Tornado
Zap Tornado Princess
Fire Spirit Zap Tornado Princess
Fire Spirit Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Tornado
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Princess
Fire Spirit Zap Tornado Princess
Minions
Tornado Princess
Tornado
Zap
Zap Tornado Fire Spirit Ice Spirit Princess
Zap Tornado Princess
Zap Tornado Princess
Zap Tornado
Fire Spirit Zap Tornado Princess
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap
Zap Ice Spirit Princess
Princess
Zap Fire Spirit Ice Spirit Minions Princess
Fire Spirit Zap Tornado Princess
Mini P.E.K.K.A Princess
Zap Princess
Zap Tornado
Zap Ice Spirit Minions Tornado Princess
Zap Tornado Princess
Zap Tornado Princess

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