My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Recruits Zappies Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Royal Recruits Graveyard Sparky
Giant Snowball
Skeletons Spear Goblins Minions Royal Recruits Zappies Graveyard
Zap
Skeletons Spear Goblins Minions Zappies Graveyard Sparky
Barbarian Barrel
Skeletons Spear Goblins Royal Recruits Zappies Graveyard Sparky
The Log
Skeletons Spear Goblins Royal Recruits Zappies Graveyard Sparky
Earthquake
Skeletons Spear Goblins Zappies Graveyard
Arrows
Skeletons Spear Goblins Minions Royal Recruits Zappies Graveyard
Royal Delivery
Skeletons Spear Goblins Minions Royal Recruits Zappies Graveyard Sparky
Fireball
Minions Zappies Sparky
Poison
Spear Goblins Minions Royal Recruits Zappies Graveyard Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Minions Earthquake Zappies Graveyard Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Minions Earthquake

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Recruits Earthquake Zappies Graveyard Sparky
Minions
Royal Recruits Graveyard Sparky
Royal Recruits
Spear Goblins Minions Zappies Graveyard
Earthquake
Spear Goblins Graveyard Sparky
Zappies
Spear Goblins Royal Recruits Graveyard
Graveyard
Spear Goblins Minions Royal Recruits Earthquake Zappies Sparky
Sparky
Spear Goblins Minions Earthquake Graveyard

Defense Synergies 0 12

Skeletons
Spear Goblins Minions Earthquake Zappies Sparky
Spear Goblins
Skeletons Minions Earthquake Zappies
Minions
Skeletons Spear Goblins Royal Recruits Zappies
Royal Recruits
Minions
Earthquake
Skeletons Spear Goblins Zappies Sparky
Zappies
Skeletons Spear Goblins Minions Earthquake
Graveyard
Sparky
Skeletons Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minions Royal Recruits Zappies Sparky
Sparky Skeletons Minions Royal Recruits Zappies
Sparky Skeletons Minions Royal Recruits Zappies
Royal Recruits Sparky Skeletons Minions Zappies
Royal Recruits Earthquake Sparky
Skeletons Spear Goblins Minions Earthquake Zappies
Minions Spear Goblins Zappies
Earthquake Royal Recruits Sparky
Zappies Sparky Skeletons Minions Royal Recruits
Skeletons Spear Goblins Royal Recruits Zappies Sparky
Minions Skeletons Spear Goblins Royal Recruits Earthquake Zappies
Minions Spear Goblins Zappies
Royal Recruits Sparky Skeletons Minions Earthquake Zappies
Sparky Minions Royal Recruits Earthquake Zappies
Royal Recruits Sparky Zappies
Royal Recruits Zappies Sparky
Sparky Skeletons Minions Royal Recruits Zappies
Spear Goblins Minions Royal Recruits Zappies
Earthquake Spear Goblins Minions Royal Recruits Zappies
Sparky Royal Recruits Zappies
Royal Recruits Spear Goblins Minions Earthquake Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Spear Goblins Zappies Sparky
Royal Recruits Zappies Skeletons Spear Goblins Minions Sparky
Royal Recruits Zappies Sparky
Royal Recruits Skeletons Zappies Sparky
Skeletons Minions Zappies
Royal Recruits Sparky Skeletons Spear Goblins Minions Zappies
Royal Recruits Zappies Sparky
Royal Recruits Skeletons Spear Goblins Minions Zappies Sparky
Royal Recruits Skeletons Zappies Sparky
Minions Royal Recruits Zappies Sparky
Royal Recruits
Royal Recruits Skeletons Zappies Sparky
Royal Recruits Zappies Sparky
Royal Recruits Zappies Sparky Skeletons Spear Goblins Minions
Minions Royal Recruits Earthquake Zappies Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Sparky
Earthquake Sparky
Earthquake Royal Recruits Sparky
Earthquake Sparky
Spear Goblins Minions
Earthquake Sparky
Earthquake
Minions Sparky
Royal Recruits Earthquake Sparky
Earthquake Sparky
Earthquake Minions
Earthquake Sparky
Earthquake Spear Goblins Sparky
Earthquake Royal Recruits Sparky
Earthquake Sparky
Minions Sparky
Earthquake Sparky
Earthquake
Minions Earthquake Sparky
Sparky
Earthquake Royal Recruits
Earthquake Sparky
Earthquake Sparky
Sparky
Sparky
Sparky
Minions Zappies
Sparky
Earthquake Sparky
Zappies Sparky
Sparky
Earthquake Sparky
Earthquake Spear Goblins Minions Royal Recruits Zappies
Zappies
Sparky
Earthquake
Sparky
Royal Recruits Sparky
Minions Royal Recruits Zappies Sparky
Zappies
Royal Recruits Sparky

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