My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Dart Goblin Witch
Barbarian Barrel
Dart Goblin Witch
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Dart Goblin Witch
Fireball
Minions Dart Goblin Witch
Poison
Minions Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minions Dart Goblin Freeze Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Minions Dart Goblin

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Golem
Dart Goblin
Mirror Golem Mega Knight
Mirror
Dart Goblin Freeze
Rage
Minions Witch
Freeze
Mirror
Witch
Rage Golem Mega Knight
Golem
Minions Dart Goblin Witch
Mega Knight
Minions Dart Goblin Witch

Defense Synergies 0 8

Minions
Dart Goblin Freeze Mega Knight
Dart Goblin
Minions Mirror Mega Knight
Mirror
Dart Goblin Mega Knight
Rage
Freeze
Minions Mega Knight
Witch
Mega Knight
Golem
Mega Knight
Minions Dart Goblin Mirror Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Minions Dart Goblin Witch Mega Knight
Witch Mega Knight Minions Dart Goblin Freeze
Witch Minions Dart Goblin Mega Knight
Mega Knight
Freeze Minions Dart Goblin Mega Knight
Minions Dart Goblin Freeze Witch
Dart Goblin Mega Knight
Witch Minions
Dart Goblin Mega Knight
Minions Dart Goblin Witch Freeze Mega Knight
Minions Dart Goblin Witch
Mega Knight Minions Freeze Witch
Mega Knight Minions Dart Goblin Freeze Witch
Mega Knight
Freeze Mega Knight
Mega Knight Minions Witch
Mega Knight Minions Dart Goblin Witch
Freeze Witch Minions Dart Goblin Mega Knight
Dart Goblin
Mega Knight Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Mega Knight
Mega Knight Minions Witch
Mega Knight
Witch Mega Knight
Minions Dart Goblin Freeze Witch
Minions Dart Goblin Witch
Mega Knight
Freeze Mega Knight Minions Witch
Witch Dart Goblin
Mega Knight Minions Dart Goblin Witch
Mega Knight
Mega Knight Witch
Dart Goblin Witch Mega Knight
Witch Minions Dart Goblin Freeze
Minions Mega Knight Dart Goblin Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Mega Knight
Minions Dart Goblin Freeze Witch
Dart Goblin Witch
Dart Goblin Freeze
Dart Goblin
Minions
Dart Goblin
Dart Goblin
Dart Goblin
Minions Dart Goblin Freeze
Dart Goblin
Dart Goblin Witch
Dart Goblin Mega Knight
Freeze
Minions
Dart Goblin Mega Knight
Dart Goblin Witch Mega Knight
Minions Mega Knight
Freeze Witch Mega Knight
Witch
Dart Goblin Witch
Witch Mega Knight
Dart Goblin
Dart Goblin Witch
Minions Dart Goblin Freeze Witch
Dart Goblin Mega Knight
Freeze
Mega Knight
Minions Dart Goblin Freeze Witch
Dart Goblin Witch
Freeze
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Minions Dart Goblin Freeze Witch
Dart Goblin Witch
Dart Goblin Freeze Witch Mega Knight

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