My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Dart Goblin Hog Rider Miner
Zap
Minions Dart Goblin
Barbarian Barrel
Knight Dart Goblin
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Minions Dart Goblin
Royal Delivery
Knight Minions Dart Goblin Hog Rider Miner
Fireball
Minions Dart Goblin Hog Rider
Poison
Minions Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Dart Goblin Tornado Miner Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Dart Goblin

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Hog Rider Fireball The Log Miner
Minions
Knight Hog Rider Miner
Dart Goblin
Knight Miner Hog Rider The Log
Fireball
Hog Rider Tornado Knight The Log Miner
Hog Rider
Knight Minions Fireball The Log Dart Goblin Tornado
Tornado
Fireball Hog Rider The Log
The Log
Hog Rider Knight Dart Goblin Fireball Tornado Miner
Miner
Minions Dart Goblin Knight Fireball The Log

Defense Synergies 4 11

Knight
Minions Dart Goblin Fireball Tornado The Log
Minions
Knight Dart Goblin The Log
Dart Goblin
Knight Minions Tornado The Log Miner
Fireball
Tornado The Log Knight Miner
Hog Rider
Tornado
Fireball Knight Dart Goblin The Log
The Log
Fireball Knight Minions Dart Goblin Tornado Miner
Miner
Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Fireball The Log
Knight Minions Dart Goblin The Log
Tornado Knight Minions Dart Goblin
Knight Minions Dart Goblin
Fireball Tornado The Log
Fireball Tornado The Log Minions Dart Goblin
Minions Dart Goblin Tornado Fireball
Dart Goblin Fireball The Log
Minions Tornado
Knight Tornado Dart Goblin Miner
Minions Dart Goblin Knight Fireball Tornado The Log
Minions Dart Goblin Fireball Tornado
Knight Minions Fireball The Log
Fireball Minions Dart Goblin Tornado The Log
Knight
Tornado Fireball The Log
Knight Minions Fireball Tornado
Fireball Knight Minions Dart Goblin Tornado The Log
Tornado The Log Knight Minions Dart Goblin Fireball
Dart Goblin Tornado
Knight Minions Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight The Log Miner
Knight Minions The Log
Knight Fireball Tornado The Log
Knight
Fireball Minions Dart Goblin Tornado
Knight Minions Dart Goblin Fireball
Knight
Knight Minions Fireball Tornado The Log
Dart Goblin
Knight Minions Dart Goblin
Fireball Tornado The Log
Knight Fireball
Dart Goblin Fireball
Knight Minions Dart Goblin Fireball Tornado The Log
Minions Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin Tornado The Log Miner
Dart Goblin Fireball The Log Miner
Knight Dart Goblin Fireball The Log
Fireball The Log
Fireball Minions Dart Goblin Tornado
Dart Goblin Tornado The Log
Fireball The Log Dart Goblin Tornado
Fireball The Log Miner Dart Goblin Tornado
Minions Fireball Tornado
Miner Knight Dart Goblin Fireball Tornado The Log
Fireball Dart Goblin Tornado
Knight Dart Goblin Fireball The Log Miner
Minions Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Tornado
Minions
Dart Goblin Fireball The Log
Dart Goblin Fireball Tornado The Log Miner
Minions Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Fireball The Log Miner Dart Goblin Tornado
Fireball Tornado The Log Miner
Fireball Miner Dart Goblin Tornado The Log
Dart Goblin Fireball Tornado
Minions Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Miner
Fireball
Fireball The Log
Minions Dart Goblin Fireball
Fireball Dart Goblin Tornado
The Log Fireball
Fireball Miner Knight Dart Goblin
The Log Dart Goblin Fireball
Fireball Tornado
Dart Goblin
Minions Dart Goblin Fireball Tornado The Log
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado The Log Miner

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