My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Cannon Hog Rider Witch
Zap
Archers Minions Cannon Royal Giant Witch
Barbarian Barrel
Archers Cannon Elite Barbarians Witch
The Log
Archers Cannon Royal Giant Elite Barbarians Hog Rider Witch
Earthquake
Archers Cannon Hog Rider Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Elite Barbarians Hog Rider Witch
Fireball
Archers Minions Cannon Elite Barbarians Hog Rider Witch
Poison
Archers Minions Cannon Witch
Lightning
Cannon Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Cannon Hog Rider Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Cannon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Minions Royal Giant Witch
Archers
Zap Royal Giant Elite Barbarians Hog Rider
Minions
Royal Giant Hog Rider Zap Elite Barbarians
Cannon
Royal Giant
Minions Zap Archers Elite Barbarians Hog Rider Witch
Elite Barbarians
Zap Archers Minions Royal Giant Hog Rider
Hog Rider
Zap Minions Archers Royal Giant Elite Barbarians Witch
Witch
Zap Royal Giant Hog Rider

Defense Synergies 1 9

Zap
Cannon Archers Minions Elite Barbarians Witch
Archers
Zap Minions Cannon Witch
Minions
Zap Archers Cannon
Cannon
Zap Archers Minions Witch
Royal Giant
Elite Barbarians
Zap
Hog Rider
Witch
Zap Archers Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon
Elite Barbarians Zap Minions Cannon Witch
Cannon Witch Archers Minions Elite Barbarians
Cannon Elite Barbarians Witch Minions
Elite Barbarians
Zap Archers Minions Cannon
Minions Zap Archers Cannon Witch
Zap Cannon
Cannon Witch Minions Elite Barbarians
Elite Barbarians Archers Cannon
Archers Minions Witch Zap Cannon
Minions Zap Archers Witch
Cannon Zap Minions Elite Barbarians Witch
Zap Minions Cannon Witch
Elite Barbarians Cannon
Zap Cannon Elite Barbarians
Minions Cannon Elite Barbarians Witch
Cannon Zap Archers Minions Elite Barbarians Witch
Zap Witch Archers Minions Cannon
Cannon Elite Barbarians
Archers Minions Cannon Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Witch
Zap Archers Elite Barbarians
Zap Minions Elite Barbarians Witch
Zap Elite Barbarians
Cannon Elite Barbarians Witch
Zap Archers Minions Witch
Archers Minions Elite Barbarians Witch
Elite Barbarians
Zap Minions Elite Barbarians Witch
Witch Cannon
Minions Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Cannon Witch
Archers Cannon Witch
Elite Barbarians Witch Zap Archers Minions
Minions Zap Archers Cannon Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions Witch
Archers Witch
Zap
Zap
Minions Elite Barbarians
Zap
Zap Archers
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Witch
Minions
Zap Archers
Zap Witch
Minions
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Archers Witch
Zap Minions Witch
Elite Barbarians
Zap
Zap
Zap Archers Minions Witch
Zap Archers Witch
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Witch
Zap Witch
Zap Witch

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