My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Graveyard
Giant Snowball
Minions Cannon Goblin Gang Graveyard
Zap
Minions Cannon Goblin Gang Graveyard
Barbarian Barrel
Cannon Goblin Gang Wizard Graveyard
The Log
Cannon Goblin Gang Mini P.E.K.K.A Graveyard
Earthquake
Cannon Goblin Gang Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Graveyard
Fireball
Minions Cannon Goblin Gang Wizard
Poison
Minions Cannon Goblin Gang Wizard Graveyard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Goblin Gang Fireball Mini P.E.K.K.A Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Cannon Goblin Gang Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Graveyard
Cannon
Goblin Gang
Mini P.E.K.K.A Giant
Fireball
Graveyard Giant
Mini P.E.K.K.A
Giant Minions Goblin Gang Wizard Graveyard
Giant
Minions Mini P.E.K.K.A Graveyard Goblin Gang Fireball Wizard
Wizard
Mini P.E.K.K.A Giant
Graveyard
Fireball Giant Minions Mini P.E.K.K.A

Defense Synergies 0 8

Minions
Cannon
Cannon
Minions Goblin Gang Fireball Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Mini P.E.K.K.A
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Goblin Gang Fireball Wizard
Giant
Wizard
Cannon Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Wizard
Mini P.E.K.K.A Minions Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Minions
Cannon Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Minions Cannon
Minions Cannon Goblin Gang Fireball Wizard
Cannon Fireball
Cannon Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Cannon Mini P.E.K.K.A
Minions Goblin Gang Cannon Fireball Wizard
Minions Goblin Gang Fireball Wizard
Cannon Mini P.E.K.K.A Minions Goblin Gang Fireball Wizard
Fireball Wizard Minions Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Fireball Mini P.E.K.K.A
Wizard Minions Cannon Goblin Gang Fireball Mini P.E.K.K.A
Cannon Fireball Minions Goblin Gang Wizard
Wizard Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Goblin Gang Wizard Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball
Cannon Goblin Gang Mini P.E.K.K.A
Fireball Wizard Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Cannon Goblin Gang
Minions Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Cannon Goblin Gang Fireball Wizard
Wizard Cannon Fireball
Goblin Gang Minions Fireball Mini P.E.K.K.A
Minions Cannon Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Minions Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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