My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel
Giant Snowball
Minions Musketeer Goblin Barrel
Zap
Minions Inferno Tower Goblin Barrel
Barbarian Barrel
Elite Barbarians Musketeer Inferno Tower Goblin Barrel
The Log
Elite Barbarians Musketeer Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Elite Barbarians Musketeer Goblin Barrel Bowler
Fireball
Minions Elite Barbarians Musketeer Inferno Tower Goblin Barrel Bowler
Poison
Minions Musketeer Inferno Tower
Lightning
Elite Barbarians Musketeer Inferno Tower Bowler
Rocket
Elite Barbarians Musketeer Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Barrel Musketeer Inferno Tower Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minions Musketeer Bowler
Arrows
Zap Elite Barbarians Goblin Barrel Bowler
Minions
Zap Elite Barbarians Bowler
Elite Barbarians
Zap Arrows Minions
Musketeer
Zap Bowler
Inferno Tower
Goblin Barrel
Arrows Bowler
Bowler
Zap Arrows Minions Musketeer Goblin Barrel

Defense Synergies 0 13

Zap
Arrows Minions Elite Barbarians Musketeer Inferno Tower Bowler
Arrows
Zap Inferno Tower Bowler
Minions
Zap Musketeer Inferno Tower Bowler
Elite Barbarians
Zap
Musketeer
Zap Minions Inferno Tower Bowler
Inferno Tower
Zap Arrows Minions Musketeer
Goblin Barrel
Bowler
Zap Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Musketeer Inferno Tower
Elite Barbarians Inferno Tower Zap Minions Musketeer
Inferno Tower Bowler Minions Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Minions Musketeer Bowler
Arrows Elite Barbarians Bowler
Arrows Bowler Zap Minions Musketeer
Minions Musketeer Inferno Tower Zap Arrows
Bowler Zap Arrows Musketeer Inferno Tower
Inferno Tower Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer Inferno Tower Bowler
Minions Zap Arrows Musketeer Bowler
Arrows Minions Musketeer Inferno Tower Zap
Inferno Tower Bowler Zap Minions Elite Barbarians Musketeer
Bowler Zap Arrows Minions
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Bowler
Arrows Minions Elite Barbarians Musketeer Inferno Tower Bowler
Arrows Zap Minions Elite Barbarians Musketeer Bowler
Zap Arrows Minions Musketeer Bowler
Elite Barbarians Musketeer Inferno Tower
Bowler Arrows Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Bowler
Zap Arrows Elite Barbarians Musketeer Bowler
Zap Minions Elite Barbarians Musketeer Inferno Tower Bowler
Bowler Zap Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Bowler
Arrows Zap Minions Musketeer
Minions Elite Barbarians Musketeer Inferno Tower Bowler
Inferno Tower Elite Barbarians
Zap Minions Elite Barbarians Inferno Tower
Inferno Tower Musketeer
Minions Elite Barbarians Musketeer Inferno Tower Bowler
Zap Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Inferno Tower
Musketeer Bowler
Elite Barbarians Inferno Tower Zap Minions Musketeer Bowler
Arrows Minions Bowler Zap Elite Barbarians Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Bowler
Arrows
Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Minions Musketeer
Arrows Musketeer Bowler
Arrows Zap Bowler
Arrows Zap
Minions Elite Barbarians Musketeer Bowler
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Elite Barbarians Musketeer Bowler
Arrows Minions Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer Bowler
Arrows Musketeer Bowler
Arrows
Minions
Zap Arrows Musketeer Bowler
Zap Arrows Bowler
Minions Musketeer Bowler
Arrows
Musketeer Bowler
Zap Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Musketeer Bowler
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer
Zap Minions Musketeer
Elite Barbarians Bowler
Zap Arrows Musketeer
Zap Arrows
Arrows Bowler
Zap Minions Musketeer
Zap Arrows Musketeer
Arrows
Musketeer Bowler
Arrows Zap Musketeer Bowler
Zap Arrows
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler

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