My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Giant
Giant Snowball
Bomber Minions Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard Witch
The Log
Bomber Elite Barbarians Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Elite Barbarians Valkyrie Wizard Witch
Fireball
Bomber Minions Elite Barbarians Wizard Witch
Poison
Bomber Minions Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Fireball Valkyrie Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Minions Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Elite Barbarians Valkyrie
Minions
Giant Bomber Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Bomber Minions Fireball Wizard
Fireball
Elite Barbarians Giant
Valkyrie
Elite Barbarians Bomber Minions Giant Wizard Witch
Giant
Bomber Minions Fireball Valkyrie Wizard Witch
Wizard
Elite Barbarians Valkyrie Giant
Witch
Valkyrie Giant

Defense Synergies 2 5

Bomber
Valkyrie
Minions
Valkyrie
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie
Valkyrie
Minions Elite Barbarians Bomber Fireball Wizard Witch
Giant
Wizard
Elite Barbarians Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie Wizard
Elite Barbarians Bomber Minions Valkyrie Witch
Witch Bomber Minions Elite Barbarians Valkyrie
Elite Barbarians Witch Bomber Minions Valkyrie
Bomber Elite Barbarians Fireball Valkyrie
Fireball Bomber Minions Valkyrie
Minions Fireball Wizard Witch
Fireball Valkyrie
Witch Minions Elite Barbarians
Elite Barbarians Bomber Valkyrie
Minions Valkyrie Witch Bomber Fireball Wizard
Minions Fireball Wizard Witch
Bomber Minions Elite Barbarians Fireball Valkyrie Wizard Witch
Bomber Fireball Valkyrie Wizard Minions Witch
Elite Barbarians
Elite Barbarians Fireball
Wizard Bomber Minions Elite Barbarians Fireball Valkyrie Witch
Fireball Bomber Minions Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Bomber Minions Fireball
Elite Barbarians
Bomber Valkyrie Wizard Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch
Fireball Bomber Elite Barbarians Valkyrie Wizard
Minions Elite Barbarians Valkyrie Witch
Valkyrie Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch
Fireball Wizard Minions Witch
Minions Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Minions Elite Barbarians Fireball Valkyrie Witch
Witch
Minions Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Witch
Elite Barbarians Witch Bomber Minions Fireball Valkyrie
Minions Valkyrie Bomber Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Minions Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber Minions
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch
Minions Fireball Wizard Witch
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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