My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Elite Barbarians
Giant Snowball
Bomber Archers Minions Cannon
Zap
Bomber Archers Minions Cannon
Barbarian Barrel
Bomber Archers Knight Cannon Elite Barbarians
The Log
Bomber Archers Cannon Elite Barbarians
Earthquake
Bomber Archers Cannon
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Knight Minions Elite Barbarians
Fireball
Bomber Archers Minions Cannon Elite Barbarians
Poison
Bomber Archers Minions Cannon
Lightning
Knight Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Knight Minions Cannon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Elite Barbarians
Zap
Elite Barbarians Bomber Archers Knight Minions
Archers
Knight Zap Elite Barbarians
Knight
Archers Minions Bomber Zap Elite Barbarians
Minions
Knight Bomber Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Bomber Archers Knight Minions
Rocket

Defense Synergies 5 10

Bomber
Knight Zap Cannon
Zap
Cannon Bomber Archers Knight Minions Elite Barbarians
Archers
Knight Zap Minions Cannon
Knight
Bomber Archers Minions Cannon Zap
Minions
Knight Zap Archers Cannon
Cannon
Zap Knight Bomber Archers Minions Rocket
Elite Barbarians
Zap
Rocket
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Knight Minions Cannon
Elite Barbarians Bomber Zap Knight Minions Cannon
Cannon Rocket Bomber Archers Knight Minions Elite Barbarians
Cannon Elite Barbarians Bomber Knight Minions
Bomber Elite Barbarians Rocket
Bomber Zap Archers Minions Cannon
Minions Rocket Zap Archers Cannon
Rocket Zap Cannon
Cannon Minions Elite Barbarians
Knight Elite Barbarians Bomber Archers Cannon
Archers Minions Bomber Zap Knight Cannon
Minions Zap Archers
Cannon Bomber Zap Knight Minions Elite Barbarians Rocket
Bomber Rocket Zap Minions Cannon
Elite Barbarians Knight Cannon
Rocket Zap Cannon Elite Barbarians
Bomber Knight Minions Cannon Elite Barbarians
Cannon Bomber Zap Archers Knight Minions Elite Barbarians
Zap Bomber Archers Knight Minions Cannon
Cannon Elite Barbarians
Bomber Archers Knight Minions Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Elite Barbarians
Bomber Zap Archers Knight Elite Barbarians Rocket
Zap Knight Minions Elite Barbarians Rocket
Rocket Zap Knight Elite Barbarians
Knight Cannon Elite Barbarians
Rocket Zap Archers Minions
Rocket Archers Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Rocket Knight Minions Elite Barbarians
Cannon
Knight Minions Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Knight Cannon
Bomber Archers Cannon
Elite Barbarians Bomber Zap Archers Knight Minions Rocket
Minions Bomber Zap Archers Cannon Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap
Rocket
Knight Rocket
Bomber Rocket Zap
Zap Minions Rocket
Bomber Archers
Zap
Zap
Rocket Minions Elite Barbarians
Rocket Zap Knight
Zap Archers Rocket
Rocket Knight Elite Barbarians
Minions Rocket
Zap Elite Barbarians
Rocket Bomber Zap
Rocket
Rocket
Bomber Minions Rocket
Rocket Bomber Zap Archers
Rocket Bomber Zap
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap Bomber
Zap
Zap
Rocket Zap
Elite Barbarians Zap Archers
Zap Rocket Minions
Elite Barbarians
Bomber Zap Rocket
Zap Rocket
Rocket
Zap Archers Minions Rocket
Rocket Zap Archers
Knight Rocket
Bomber Zap
Rocket Zap
Elite Barbarians
Zap Minions Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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