My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant Three Musketeers Skeleton Army
Giant Snowball
Bomber Minions Goblin Gang Tombstone Three Musketeers Skeleton Army
Zap
Bomber Minions Goblin Gang Tombstone Three Musketeers Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Tombstone Three Musketeers Skeleton Army
The Log
Bomber Goblin Gang Tombstone Three Musketeers Skeleton Army
Earthquake
Bomber Goblin Gang Tombstone Skeleton Army
Arrows
Bomber Minions Goblin Gang Tombstone Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Three Musketeers Skeleton Army
Fireball
Bomber Minions Goblin Gang Tombstone Three Musketeers Skeleton Army
Poison
Bomber Minions Goblin Gang Tombstone Three Musketeers Skeleton Army
Lightning
Tombstone Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Gang Tombstone Skeleton Army Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions
Zap
Giant Bomber Minions Three Musketeers
Minions
Giant Bomber Zap
Goblin Gang
Giant Three Musketeers
Tombstone
Giant
Bomber Zap Minions Goblin Gang Three Musketeers
Three Musketeers
Zap Goblin Gang Giant
Skeleton Army

Defense Synergies 0 10

Bomber
Zap Tombstone
Zap
Bomber Minions Goblin Gang Tombstone Three Musketeers Skeleton Army
Minions
Zap Tombstone
Goblin Gang
Zap Tombstone Skeleton Army
Tombstone
Bomber Zap Minions Goblin Gang
Giant
Three Musketeers
Zap
Skeleton Army
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Tombstone
Skeleton Army Bomber Zap Minions Goblin Gang Tombstone Three Musketeers
Goblin Gang Three Musketeers Skeleton Army Bomber Minions Tombstone
Three Musketeers Skeleton Army Bomber Minions Goblin Gang Tombstone
Bomber Tombstone Skeleton Army
Goblin Gang Skeleton Army Bomber Zap Minions
Minions Three Musketeers Zap Goblin Gang Tombstone
Zap
Three Musketeers Minions Goblin Gang Tombstone Skeleton Army
Goblin Gang Skeleton Army Bomber
Minions Goblin Gang Skeleton Army Bomber Zap Tombstone
Minions Three Musketeers Zap Goblin Gang
Tombstone Skeleton Army Bomber Zap Minions Goblin Gang Three Musketeers
Bomber Three Musketeers Skeleton Army Zap Minions Goblin Gang Tombstone
Skeleton Army Goblin Gang Tombstone Three Musketeers
Skeleton Army Zap Goblin Gang Three Musketeers
Three Musketeers Bomber Minions Goblin Gang Tombstone Skeleton Army
Tombstone Bomber Zap Minions Goblin Gang Three Musketeers Skeleton Army
Zap Bomber Minions Tombstone
Three Musketeers
Bomber Goblin Gang Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Tombstone
Bomber Zap Goblin Gang
Goblin Gang Tombstone Skeleton Army Zap Minions
Goblin Gang Skeleton Army Zap
Goblin Gang Tombstone Three Musketeers Skeleton Army
Zap Minions Goblin Gang Three Musketeers
Goblin Gang Skeleton Army Minions Tombstone
Skeleton Army
Zap Minions Tombstone Skeleton Army
Goblin Gang Tombstone Three Musketeers Skeleton Army
Minions Tombstone
Skeleton Army Zap
Skeleton Army Goblin Gang Tombstone Three Musketeers
Bomber Three Musketeers Skeleton Army
Goblin Gang Tombstone Skeleton Army Bomber Zap Minions Three Musketeers
Minions Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap Minions
Bomber
Zap
Zap
Minions Goblin Gang Three Musketeers
Zap
Zap
Three Musketeers
Minions
Zap
Bomber Zap Three Musketeers
Three Musketeers
Three Musketeers
Bomber Minions
Bomber Zap Three Musketeers
Bomber Zap
Minions
Zap
Zap Bomber
Zap
Zap
Zap
Zap
Zap Minions
Bomber Zap
Zap
Zap Minions Goblin Gang Tombstone Skeleton Army
Zap Three Musketeers
Goblin Gang Three Musketeers
Bomber Zap
Zap
Three Musketeers
Zap Minions Goblin Gang
Zap
Zap

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