My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Musketeer Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Musketeer Valkyrie Witch
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Musketeer Valkyrie Witch
Fireball
Bomber Minions Musketeer Witch
Poison
Bomber Minions Musketeer Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Fireball Musketeer Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Valkyrie
Arrows
Fireball Giant
Minions
Giant Bomber Valkyrie
Fireball
Arrows Giant
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Bomber Minions Giant Witch
Giant
Bomber Arrows Minions Musketeer Fireball Valkyrie Witch
Witch
Valkyrie Giant

Defense Synergies 2 7

Bomber
Valkyrie
Arrows
Fireball Valkyrie
Minions
Valkyrie Musketeer
Fireball
Arrows Musketeer Valkyrie
Musketeer
Valkyrie Minions Fireball
Valkyrie
Minions Musketeer Bomber Arrows Fireball Witch
Giant
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer Valkyrie
Bomber Minions Musketeer Valkyrie Witch
Witch Bomber Minions Musketeer Valkyrie
Witch Bomber Minions Musketeer Valkyrie
Bomber Arrows Fireball Valkyrie
Arrows Fireball Bomber Minions Musketeer Valkyrie
Minions Musketeer Arrows Fireball Witch
Arrows Fireball Musketeer Valkyrie
Witch Minions Musketeer
Bomber Musketeer Valkyrie
Minions Valkyrie Witch Bomber Arrows Fireball Musketeer
Arrows Minions Musketeer Fireball Witch
Bomber Minions Fireball Musketeer Valkyrie Witch
Bomber Fireball Valkyrie Arrows Minions Witch
Fireball
Bomber Arrows Minions Fireball Musketeer Valkyrie Witch
Arrows Fireball Bomber Minions Musketeer Valkyrie Witch
Arrows Valkyrie Witch Bomber Minions Fireball Musketeer
Musketeer
Bomber Valkyrie Arrows Minions Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Bomber Arrows Musketeer Valkyrie
Minions Musketeer Valkyrie Witch
Valkyrie Fireball Musketeer
Musketeer Valkyrie Witch
Arrows Fireball Minions Musketeer Witch
Minions Fireball Musketeer Valkyrie Witch
Valkyrie
Minions Fireball Valkyrie Witch
Witch Musketeer
Minions Musketeer Valkyrie Witch
Arrows Fireball Valkyrie
Fireball Valkyrie Witch
Bomber Fireball Musketeer Valkyrie Witch
Witch Bomber Minions Fireball Musketeer Valkyrie
Arrows Minions Valkyrie Bomber Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Minions Musketeer Witch
Bomber Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Bomber Minions
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball Valkyrie Witch
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Valkyrie Witch
Witch
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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