My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant Dark Prince Balloon
Giant Snowball
Bomber Minions Goblin Gang Balloon
Zap
Bomber Minions Goblin Gang Royal Giant Dark Prince Balloon
Barbarian Barrel
Bomber Goblin Gang Wizard Dark Prince
The Log
Bomber Goblin Gang Royal Giant Dark Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Wizard Dark Prince Balloon
Fireball
Bomber Minions Goblin Gang Wizard Balloon
Poison
Bomber Minions Goblin Gang Wizard Balloon
Lightning
Wizard Dark Prince Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Minions Goblin Gang Dark Prince Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Minions Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Dark Prince
Minions
Royal Giant Rage Bomber Dark Prince Balloon
Goblin Gang
Royal Giant Dark Prince Balloon
Royal Giant
Bomber Minions Goblin Gang Wizard Dark Prince
Wizard
Royal Giant Rage Dark Prince Balloon
Rage
Minions Balloon Wizard Dark Prince
Dark Prince
Bomber Minions Goblin Gang Royal Giant Wizard Rage Balloon
Balloon
Rage Minions Goblin Gang Wizard Dark Prince

Defense Synergies 0 4

Bomber
Dark Prince
Minions
Dark Prince
Goblin Gang
Dark Prince
Royal Giant
Wizard
Dark Prince
Rage
Dark Prince
Bomber Minions Goblin Gang Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Minions Goblin Gang Dark Prince
Goblin Gang Bomber Minions Dark Prince
Bomber Minions Goblin Gang Dark Prince
Bomber Dark Prince
Goblin Gang Bomber Minions Dark Prince
Minions Goblin Gang Wizard
Minions Goblin Gang
Goblin Gang Bomber Dark Prince
Minions Goblin Gang Bomber Wizard Dark Prince
Minions Goblin Gang Wizard
Bomber Minions Goblin Gang Wizard Dark Prince
Bomber Wizard Minions Goblin Gang Dark Prince
Goblin Gang
Goblin Gang
Wizard Bomber Minions Goblin Gang Dark Prince
Bomber Minions Goblin Gang Wizard Dark Prince
Wizard Bomber Minions Dark Prince
Bomber Goblin Gang Wizard Dark Prince Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Bomber Goblin Gang Wizard
Goblin Gang Minions Dark Prince
Goblin Gang Dark Prince
Goblin Gang Dark Prince
Wizard Minions Goblin Gang
Goblin Gang Dark Prince Minions
Dark Prince
Minions Dark Prince
Goblin Gang
Minions Dark Prince
Dark Prince
Dark Prince Goblin Gang Wizard
Wizard Bomber
Goblin Gang Bomber Minions Dark Prince
Minions Bomber Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Bomber Wizard Dark Prince
Wizard Minions
Bomber Wizard
Wizard
Wizard
Minions Goblin Gang
Wizard Dark Prince
Wizard
Minions
Bomber Wizard
Wizard
Bomber Minions
Bomber Wizard Dark Prince
Bomber Wizard
Minions
Wizard
Bomber Wizard Dark Prince
Wizard
Wizard
Wizard
Minions Wizard
Bomber Wizard
Wizard
Minions Goblin Gang Dark Prince
Wizard
Goblin Gang Wizard Dark Prince
Bomber Wizard
Dark Prince
Minions Goblin Gang
Dark Prince

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