My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Elixir Collector Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Clone Giant Skeleton
Giant Snowball
Bomber Minions Furnace Clone Witch
Zap
Bomber Minions Furnace Clone Witch
Barbarian Barrel
Bomber Furnace Clone Witch Giant Skeleton Electro Wizard
The Log
Bomber Furnace Clone Witch Giant Skeleton
Earthquake
Bomber Furnace Elixir Collector Clone Witch
Arrows
Bomber Minions Furnace Clone Witch
Royal Delivery
Bomber Minions Clone Witch Giant Skeleton Electro Wizard
Fireball
Bomber Minions Furnace Elixir Collector Clone Witch Electro Wizard
Poison
Bomber Minions Furnace Elixir Collector Clone Witch Electro Wizard
Lightning
Furnace Elixir Collector Witch Electro Wizard
Rocket
Furnace Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Clone Furnace Electro Wizard Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Clone Furnace

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Giant Skeleton
Minions
Bomber Clone Giant Skeleton
Furnace
Giant Skeleton
Elixir Collector
Clone
Giant Skeleton Minions Witch Electro Wizard
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Bomber Minions Furnace Witch Electro Wizard
Electro Wizard
Clone Giant Skeleton

Defense Synergies 0 7

Bomber
Electro Wizard
Minions
Giant Skeleton Electro Wizard
Furnace
Electro Wizard
Elixir Collector
Clone
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Minions Witch Electro Wizard
Electro Wizard
Bomber Minions Furnace Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Electro Wizard
Bomber Minions Furnace Witch Electro Wizard
Furnace Witch Bomber Minions Giant Skeleton Electro Wizard
Witch Bomber Minions Furnace Electro Wizard
Bomber Giant Skeleton
Bomber Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Witch
Giant Skeleton Electro Wizard
Witch Minions Furnace
Bomber Giant Skeleton Electro Wizard
Minions Witch Electro Wizard Bomber Furnace Giant Skeleton
Minions Furnace Witch Electro Wizard
Furnace Bomber Minions Witch Giant Skeleton Electro Wizard
Bomber Minions Furnace Witch Electro Wizard
Furnace Electro Wizard
Furnace Electro Wizard
Bomber Minions Furnace Witch Electro Wizard
Bomber Minions Furnace Witch Electro Wizard
Furnace Witch Bomber Minions Giant Skeleton Electro Wizard
Electro Wizard
Bomber Minions Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Giant Skeleton Electro Wizard
Electro Wizard Bomber
Giant Skeleton Minions Furnace Witch Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton Witch
Furnace Minions Witch Electro Wizard
Minions Furnace Witch Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Minions Witch
Witch
Minions Witch Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Witch
Bomber Furnace Witch
Witch Electro Wizard Bomber Minions Furnace Giant Skeleton
Minions Bomber Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Giant Skeleton
Bomber Furnace
Minions Furnace Witch
Bomber Furnace Witch
Minions Electro Wizard
Electro Wizard
Minions
Furnace
Bomber Furnace Witch
Furnace
Bomber Minions
Bomber Electro Wizard
Bomber Witch
Minions Giant Skeleton
Bomber Furnace Witch
Witch
Witch Electro Wizard
Witch
Furnace Witch Electro Wizard
Electro Wizard Minions Witch
Bomber
Electro Wizard
Giant Skeleton
Electro Wizard Minions Witch
Witch Electro Wizard
Electro Wizard
Bomber
Giant Skeleton
Minions Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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