My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard Baby Dragon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Giant Skeleton Bandit
Giant Snowball
Bomber Minions Baby Dragon
Zap
Bomber Minions Bandit
Barbarian Barrel
Bomber Elixir Golem Wizard Giant Skeleton Bandit
The Log
Bomber Elixir Golem Giant Skeleton Bandit
Earthquake
Bomber Elixir Golem
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elixir Golem Wizard Baby Dragon Giant Skeleton Bandit
Fireball
Bomber Minions Elixir Golem Wizard Baby Dragon Bandit
Poison
Bomber Minions Elixir Golem Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Minions Elixir Golem Bandit Baby Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Minions Elixir Golem

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elixir Golem Baby Dragon Giant Skeleton Bandit
Minions
Bomber Elixir Golem Baby Dragon Giant Skeleton Bandit
Elixir Golem
Bomber Minions Wizard Mirror Baby Dragon Bandit
Wizard
Elixir Golem Giant Skeleton Bandit
Mirror
Elixir Golem Giant Skeleton
Baby Dragon
Bomber Minions Elixir Golem Giant Skeleton Bandit
Giant Skeleton
Bomber Minions Wizard Mirror Baby Dragon Bandit
Bandit
Bomber Minions Elixir Golem Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 8

Bomber
Bandit
Minions
Baby Dragon Giant Skeleton Bandit
Elixir Golem
Wizard
Giant Skeleton Bandit
Mirror
Baby Dragon
Minions Giant Skeleton Bandit
Giant Skeleton
Minions Wizard Baby Dragon
Bandit
Bomber Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard Baby Dragon
Bomber Minions Bandit
Bomber Minions Giant Skeleton Bandit
Bomber Minions Bandit
Bomber Giant Skeleton
Bomber Minions Baby Dragon Bandit
Minions Wizard Baby Dragon
Baby Dragon Giant Skeleton Bandit
Minions
Bomber Giant Skeleton Bandit
Minions Bomber Wizard Baby Dragon Giant Skeleton Bandit
Minions Wizard Baby Dragon
Bomber Minions Wizard Giant Skeleton Bandit
Bomber Wizard Minions Baby Dragon
Bandit
Bandit
Wizard Bomber Minions
Bomber Minions Wizard Baby Dragon Bandit
Wizard Baby Dragon Bomber Minions Giant Skeleton Bandit
Bomber Wizard Minions Baby Dragon Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit
Bandit Bomber Wizard Baby Dragon
Giant Skeleton Bandit Minions
Giant Skeleton Bandit
Giant Skeleton Bandit
Wizard Minions Baby Dragon
Minions Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Minions Baby Dragon Bandit
Minions Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard Bandit
Wizard Bomber Baby Dragon
Bomber Minions Baby Dragon Giant Skeleton
Minions Bomber Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit
Baby Dragon Bandit
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Bomber Wizard Baby Dragon
Wizard Minions Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Minions
Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Minions Baby Dragon Bandit
Baby Dragon
Bomber Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Bomber Minions
Bomber Wizard Baby Dragon Bandit
Bomber Wizard Baby Dragon
Minions Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Wizard Baby Dragon
Minions Wizard
Bomber Wizard Bandit
Giant Skeleton
Wizard
Minions Bandit
Wizard Baby Dragon
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Giant Skeleton
Minions Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Bandit

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