My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Ram Rider
Giant Snowball
Minions Skeleton Army Baby Dragon Balloon Ram Rider
Zap
Minions Skeleton Army Balloon Ram Rider
Barbarian Barrel
Bomb Tower Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Bomb Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Baby Dragon Balloon Electro Wizard Ram Rider
Fireball
Minions Bomb Tower Skeleton Army Baby Dragon Balloon Electro Wizard Ram Rider
Poison
Minions Bomb Tower Skeleton Army Balloon Electro Wizard
Lightning
Bomb Tower Baby Dragon Balloon Electro Wizard Ram Rider
Rocket
Bomb Tower Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Bomb Tower Baby Dragon Electro Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Skeleton Army Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Baby Dragon Balloon Ram Rider
Bomb Tower
Rage
Minions Balloon Electro Wizard
Skeleton Army
Baby Dragon
Minions Balloon Electro Wizard Ram Rider
Balloon
Rage Minions Baby Dragon Electro Wizard
Electro Wizard
Rage Baby Dragon Balloon Ram Rider
Ram Rider
Minions Baby Dragon Electro Wizard

Defense Synergies 0 8

Minions
Baby Dragon Electro Wizard Ram Rider
Bomb Tower
Skeleton Army Baby Dragon Electro Wizard
Rage
Skeleton Army
Bomb Tower Electro Wizard
Baby Dragon
Minions Bomb Tower
Balloon
Electro Wizard
Minions Bomb Tower Skeleton Army Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Electro Wizard Ram Rider
Bomb Tower Skeleton Army Minions Electro Wizard Ram Rider
Bomb Tower Skeleton Army Ram Rider Minions Electro Wizard
Bomb Tower Skeleton Army Minions Electro Wizard Ram Rider
Bomb Tower Skeleton Army
Skeleton Army Minions Bomb Tower Baby Dragon Electro Wizard
Minions Electro Wizard Ram Rider Bomb Tower Baby Dragon
Bomb Tower Baby Dragon Electro Wizard Ram Rider
Minions Bomb Tower Skeleton Army
Skeleton Army Electro Wizard
Minions Skeleton Army Electro Wizard Bomb Tower Baby Dragon Ram Rider
Minions Baby Dragon Electro Wizard Ram Rider
Bomb Tower Skeleton Army Minions Electro Wizard Ram Rider
Bomb Tower Skeleton Army Minions Baby Dragon Electro Wizard
Skeleton Army Bomb Tower Electro Wizard Ram Rider
Bomb Tower Skeleton Army Electro Wizard Ram Rider
Bomb Tower Minions Skeleton Army Electro Wizard
Bomb Tower Minions Skeleton Army Baby Dragon Electro Wizard Ram Rider
Bomb Tower Baby Dragon Minions Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Skeleton Army Minions Bomb Tower Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Bomb Tower Baby Dragon
Skeleton Army Minions Bomb Tower Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Ram Rider
Minions Bomb Tower Baby Dragon Electro Wizard Ram Rider
Skeleton Army Minions Bomb Tower Electro Wizard Ram Rider
Bomb Tower Skeleton Army
Electro Wizard Minions Bomb Tower Skeleton Army Baby Dragon
Skeleton Army
Minions Bomb Tower
Skeleton Army Electro Wizard
Skeleton Army Bomb Tower Ram Rider
Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minions Bomb Tower Baby Dragon
Minions Bomb Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Baby Dragon
Minions Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Minions Electro Wizard
Electro Wizard Ram Rider
Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions
Baby Dragon Electro Wizard
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard Minions
Electro Wizard
Electro Wizard Minions Skeleton Army
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Electro Wizard
Baby Dragon
Minions Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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