My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Baby Dragon Witch Miner
Zap
Minions Witch
Barbarian Barrel
Witch Ice Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Battle Healer Baby Dragon Witch Miner Ice Wizard
Fireball
Minions Battle Healer Baby Dragon Witch Ice Wizard
Poison
Minions Battle Healer Witch Ice Wizard
Lightning
Battle Healer Baby Dragon Witch Ice Wizard
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Baby Dragon Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Ice Wizard Battle Healer Baby Dragon Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Miner Ice Wizard Battle Healer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Battle Healer Baby Dragon
Battle Healer
Baby Dragon Minions Giant Poison Witch Ice Wizard
Giant
Minions Poison Miner Battle Healer Baby Dragon Witch Ice Wizard
Baby Dragon
Battle Healer Minions Giant Poison Witch Miner Ice Wizard
Poison
Giant Miner Battle Healer Baby Dragon
Witch
Battle Healer Giant Baby Dragon Miner
Miner
Minions Giant Poison Baby Dragon Witch
Ice Wizard
Battle Healer Giant Baby Dragon

Defense Synergies 2 9

Minions
Battle Healer Baby Dragon Ice Wizard
Battle Healer
Baby Dragon Minions Poison Witch Ice Wizard
Giant
Baby Dragon
Battle Healer Ice Wizard Minions Witch
Poison
Battle Healer Ice Wizard
Witch
Battle Healer Baby Dragon Ice Wizard
Miner
Ice Wizard
Baby Dragon Minions Battle Healer Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Minions Battle Healer Witch Ice Wizard
Witch Minions Ice Wizard
Witch Minions Ice Wizard
Battle Healer Poison
Minions Baby Dragon Ice Wizard
Minions Baby Dragon Poison Witch Ice Wizard
Battle Healer Baby Dragon Poison
Witch Minions Ice Wizard
Battle Healer Miner Ice Wizard
Minions Poison Witch Ice Wizard Baby Dragon
Minions Baby Dragon Poison Witch Ice Wizard
Minions Battle Healer Witch Ice Wizard
Minions Baby Dragon Poison Witch
Minions Poison Witch
Minions Battle Healer Baby Dragon Witch Ice Wizard
Baby Dragon Poison Witch Minions Battle Healer Ice Wizard
Minions Battle Healer Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch
Poison Battle Healer Baby Dragon Miner
Minions Battle Healer Witch
Battle Healer
Battle Healer Witch
Poison Minions Baby Dragon Witch Ice Wizard
Minions Battle Healer Witch Ice Wizard
Battle Healer
Minions Baby Dragon Poison Witch
Witch
Minions Witch
Poison
Witch
Baby Dragon Witch
Witch Minions Battle Healer Baby Dragon Poison
Minions Poison Battle Healer Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Miner Ice Wizard
Baby Dragon Poison Miner
Poison
Poison Baby Dragon
Poison Minions Baby Dragon Witch Ice Wizard
Baby Dragon Poison Witch
Poison Baby Dragon Ice Wizard
Poison Miner
Minions Poison
Poison Miner
Poison Baby Dragon
Poison Baby Dragon Miner
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Minions
Baby Dragon Poison
Baby Dragon Poison Witch Miner
Minions Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon Witch Ice Wizard
Witch
Poison Miner Baby Dragon Witch Ice Wizard
Baby Dragon Poison Witch Miner
Poison Miner Baby Dragon
Poison Baby Dragon Witch Ice Wizard
Minions Poison Witch
Poison Miner
Poison
Poison
Minions Witch
Poison Baby Dragon Witch Ice Wizard
Poison Miner Baby Dragon
Baby Dragon Poison
Poison
Minions Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch Miner

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