My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Valkyrie Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Night Witch
Giant Snowball
Minions Tombstone Musketeer Goblin Barrel Night Witch
Zap
Minions Tombstone Goblin Barrel Night Witch
Barbarian Barrel
Tombstone Musketeer Valkyrie Goblin Barrel Night Witch
The Log
Tombstone Musketeer Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Minions Tombstone Goblin Barrel Night Witch
Royal Delivery
Minions Musketeer Valkyrie Goblin Barrel Night Witch
Fireball
Minions Tombstone Musketeer Goblin Barrel Night Witch
Poison
Minions Tombstone Musketeer Night Witch
Lightning
Tombstone Musketeer Valkyrie Night Witch
Rocket
Musketeer Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tombstone Goblin Barrel Musketeer Valkyrie Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Tombstone Goblin Barrel

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Valkyrie
Tombstone
Musketeer
Valkyrie Giant
Valkyrie
Musketeer Goblin Barrel Minions Giant
Giant
Minions Musketeer Rage Goblin Barrel Night Witch Valkyrie
Rage
Minions Giant Night Witch
Goblin Barrel
Valkyrie Giant
Night Witch
Giant Rage

Defense Synergies 3 4

Minions
Valkyrie Tombstone Musketeer
Tombstone
Musketeer Minions Night Witch
Musketeer
Tombstone Valkyrie Minions
Valkyrie
Minions Musketeer Night Witch
Giant
Rage
Goblin Barrel
Night Witch
Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Musketeer Valkyrie
Minions Tombstone Musketeer Valkyrie Night Witch
Minions Tombstone Musketeer Valkyrie Night Witch
Night Witch Minions Tombstone Musketeer Valkyrie
Tombstone Valkyrie
Minions Musketeer Valkyrie Night Witch
Minions Musketeer Tombstone Night Witch
Musketeer Valkyrie
Minions Tombstone Musketeer Night Witch
Musketeer Valkyrie Night Witch
Minions Valkyrie Tombstone Musketeer Night Witch
Minions Musketeer Night Witch
Tombstone Night Witch Minions Musketeer Valkyrie
Valkyrie Minions Tombstone Night Witch
Tombstone
Minions Tombstone Musketeer Valkyrie Night Witch
Tombstone Minions Musketeer Valkyrie Night Witch
Valkyrie Minions Tombstone Musketeer
Musketeer
Valkyrie Minions Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Musketeer Valkyrie
Tombstone Minions Musketeer Valkyrie
Valkyrie Musketeer Night Witch
Tombstone Musketeer Valkyrie Night Witch
Minions Musketeer
Minions Tombstone Musketeer Valkyrie Night Witch
Valkyrie
Minions Tombstone Valkyrie
Tombstone Musketeer
Minions Tombstone Musketeer Valkyrie
Valkyrie
Tombstone Valkyrie Night Witch
Musketeer Valkyrie
Tombstone Minions Musketeer Valkyrie Night Witch
Minions Valkyrie Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Valkyrie
Minions Musketeer
Musketeer
Minions Musketeer Night Witch
Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer
Musketeer
Minions Night Witch
Musketeer
Valkyrie
Minions Musketeer Night Witch
Musketeer
Musketeer
Valkyrie
Musketeer
Musketeer
Musketeer
Musketeer Night Witch
Minions Musketeer
Night Witch
Musketeer Night Witch
Minions Tombstone Musketeer Night Witch
Musketeer
Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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