My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Elite Barbarians Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Barbarians Elite Barbarians Wizard Skeleton Army Witch
Fireball
Minions Barbarians Elite Barbarians Wizard Skeleton Army Witch
Poison
Minions Barbarians Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Barbarians Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Barbarians Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Skeleton Army Barbarians

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Elite Barbarians
Barbarians
Elite Barbarians
Rage Minions Wizard
Giant
Minions Rage Wizard Witch
Wizard
Elite Barbarians Giant Rage
Rage
Minions Elite Barbarians Giant Witch Wizard
Skeleton Army
Witch
Rage Giant

Defense Synergies 0 3

Minions
Barbarians
Skeleton Army
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians Skeleton Army
Rage
Skeleton Army
Barbarians Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Elite Barbarians Skeleton Army Minions Witch
Barbarians Skeleton Army Witch Minions Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Witch Minions
Barbarians Elite Barbarians Skeleton Army
Skeleton Army Minions
Minions Wizard Witch
Barbarians
Barbarians Witch Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians
Minions Barbarians Skeleton Army Witch Wizard
Minions Wizard Witch
Barbarians Skeleton Army Minions Elite Barbarians Wizard Witch
Wizard Skeleton Army Minions Barbarians Witch
Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army Elite Barbarians
Barbarians Wizard Minions Elite Barbarians Skeleton Army Witch
Minions Barbarians Elite Barbarians Wizard Skeleton Army Witch
Wizard Witch Minions Barbarians
Barbarians Elite Barbarians
Wizard Skeleton Army Minions Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Witch
Elite Barbarians Wizard
Barbarians Skeleton Army Minions Elite Barbarians Witch
Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Witch
Wizard Minions Witch
Skeleton Army Minions Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Skeleton Army
Minions Barbarians Elite Barbarians Skeleton Army Witch
Witch Barbarians Skeleton Army
Minions Barbarians Elite Barbarians Witch
Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Wizard Witch
Wizard Barbarians Skeleton Army Witch
Barbarians Elite Barbarians Skeleton Army Witch Minions
Minions Barbarians Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Minions Witch
Wizard Witch
Wizard
Wizard
Minions Elite Barbarians
Wizard
Wizard
Elite Barbarians
Minions
Elite Barbarians
Wizard Witch
Wizard
Minions
Wizard
Wizard Witch
Minions
Wizard
Barbarians
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Wizard Witch
Minions Wizard Witch
Elite Barbarians
Wizard
Wizard
Minions Barbarians Skeleton Army Witch
Wizard Witch
Wizard
Wizard
Elite Barbarians
Minions Elite Barbarians Witch
Witch
Witch

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