My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Hog Rider
Fireball
Archers Minions Tesla Barbarians Hog Rider
Poison
Archers Minions Barbarians
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Tesla Hog Rider Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Minions The Log
Archers
Zap Hog Rider
Minions
Hog Rider Zap
Tesla
Barbarians
Hog Rider
Hog Rider
Zap Minions The Log Archers Barbarians Rocket
Rocket
Hog Rider
The Log
Hog Rider Zap

Defense Synergies 1 11

Zap
Archers Minions Tesla Barbarians The Log
Archers
Zap Minions Tesla The Log
Minions
Zap Archers Tesla The Log
Tesla
The Log Zap Archers Minions
Barbarians
Zap
Hog Rider
Rocket
The Log
The Log
Tesla Zap Archers Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Tesla The Log
Barbarians Zap Minions Tesla The Log
Tesla Barbarians Rocket Archers Minions
Tesla Barbarians Minions
Barbarians Rocket The Log
The Log Zap Archers Minions Tesla
Minions Tesla Rocket Zap Archers
Rocket Zap Tesla Barbarians The Log
Tesla Barbarians Minions
Archers Tesla Barbarians
Archers Minions Barbarians Zap Tesla The Log
Minions Tesla Zap Archers
Tesla Barbarians Zap Minions Rocket The Log
Rocket Zap Minions Tesla Barbarians The Log
Barbarians Tesla
Barbarians Rocket Zap Tesla The Log
Tesla Barbarians Minions
Tesla Zap Archers Minions Barbarians The Log
Zap The Log Archers Minions Tesla Barbarians
Barbarians Tesla
Archers Minions Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tesla
Zap Archers Tesla Rocket The Log
Barbarians Zap Minions Rocket The Log
Rocket Zap Tesla Barbarians The Log
Barbarians Tesla
Rocket Zap Archers Minions Tesla
Rocket Archers Minions Tesla Barbarians
Tesla Barbarians
Zap Rocket Minions Barbarians The Log
Tesla Barbarians
Minions Tesla Barbarians
Rocket Zap Barbarians The Log
Barbarians Rocket Tesla
Archers Tesla Barbarians
Tesla Barbarians Zap Archers Minions Rocket The Log
Minions Zap Archers Tesla Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log
Rocket The Log
Barbarians Rocket The Log
Rocket Zap The Log
Zap Minions Rocket
Archers The Log
The Log Zap
The Log Zap
Rocket Minions
Rocket Zap The Log
Zap Archers Rocket
Rocket The Log
Minions Rocket
Zap The Log
Rocket Zap The Log
Rocket The Log
Rocket
Minions Rocket
Rocket Zap Archers The Log
Rocket Zap The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Zap Barbarians The Log
Zap The Log
The Log Zap
Zap The Log
Rocket Zap The Log
Zap Archers
Zap Rocket Minions
Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Archers Minions Barbarians Rocket
Rocket Zap Archers
The Log
Rocket
The Log Zap
Rocket Zap
Zap Minions Rocket The Log
Zap Rocket
Zap Rocket The Log

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