My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Dark Prince Miner
Giant Snowball
Minions Barbarians Miner
Zap
Minions Royal Giant Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince Electro Wizard
The Log
Barbarians Royal Giant Dark Prince
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Dark Prince Miner Electro Wizard
Fireball
Minions Barbarians Wizard Electro Wizard
Poison
Minions Barbarians Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Dark Prince Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Dark Prince
Barbarians
Royal Giant
Minions Miner Wizard Dark Prince The Log Electro Wizard
Wizard
Royal Giant Dark Prince Miner
Dark Prince
Minions Royal Giant Wizard Miner Electro Wizard
The Log
Royal Giant Miner
Miner
Minions Royal Giant Wizard Dark Prince The Log Electro Wizard
Electro Wizard
Royal Giant Dark Prince Miner

Defense Synergies 0 10

Minions
Dark Prince The Log Electro Wizard
Barbarians
Royal Giant
Wizard
Dark Prince The Log Electro Wizard
Dark Prince
Minions Wizard The Log Electro Wizard
The Log
Minions Wizard Dark Prince Miner Electro Wizard
Miner
The Log
Electro Wizard
Minions Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Electro Wizard
Barbarians Minions Dark Prince The Log Electro Wizard
Barbarians Minions Dark Prince Electro Wizard
Barbarians Minions Dark Prince Electro Wizard
Barbarians Dark Prince The Log
The Log Minions Dark Prince Electro Wizard
Minions Electro Wizard Wizard
Barbarians The Log Electro Wizard
Barbarians Minions
Barbarians Dark Prince Miner Electro Wizard
Minions Barbarians Electro Wizard Wizard Dark Prince The Log
Minions Wizard Electro Wizard
Barbarians Minions Wizard Dark Prince The Log Electro Wizard
Wizard Minions Barbarians Dark Prince The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Wizard Minions Dark Prince Electro Wizard
Minions Barbarians Wizard Dark Prince The Log Electro Wizard
Wizard The Log Minions Barbarians Dark Prince Electro Wizard
Barbarians Electro Wizard
Wizard Dark Prince Minions Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Electro Wizard
Electro Wizard Wizard The Log Miner
Barbarians Minions Dark Prince The Log Electro Wizard
Dark Prince Barbarians The Log Electro Wizard
Barbarians Dark Prince
Wizard Minions Electro Wizard
Dark Prince Minions Barbarians Electro Wizard
Barbarians Dark Prince
Electro Wizard Minions Barbarians Dark Prince The Log
Barbarians
Minions Barbarians Dark Prince
Barbarians Dark Prince The Log Electro Wizard
Barbarians Dark Prince Wizard
Wizard Barbarians
Barbarians Electro Wizard Minions Dark Prince The Log
Minions Barbarians Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Electro Wizard
The Log Miner
Barbarians Dark Prince The Log
Wizard Dark Prince The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Miner Wizard
Minions Electro Wizard
Miner Wizard Dark Prince The Log Electro Wizard
Wizard
The Log Miner
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Wizard Dark Prince The Log Electro Wizard
Wizard The Log Miner
Minions The Log
Wizard
The Log
Barbarians The Log
The Log Wizard Dark Prince
The Log Miner Wizard Electro Wizard
Wizard The Log Miner
Miner The Log
Wizard Electro Wizard
Electro Wizard Minions Wizard
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Minions Barbarians Dark Prince
Wizard Electro Wizard
The Log
Miner Wizard Dark Prince Electro Wizard
The Log Wizard
Dark Prince
Minions The Log Electro Wizard
Electro Wizard
Dark Prince The Log Miner Electro Wizard

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