My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Ram Rider
Giant Snowball
Minions Barbarians Witch Ram Rider
Zap
Minions Royal Giant Witch Ram Rider
Barbarian Barrel
Barbarians Valkyrie Wizard Witch Magic Archer
The Log
Barbarians Royal Giant Witch Ram Rider
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Valkyrie Wizard Witch Magic Archer Ram Rider
Fireball
Minions Barbarians Wizard Witch Magic Archer Ram Rider
Poison
Minions Barbarians Wizard Witch Magic Archer
Lightning
Valkyrie Wizard Witch Magic Archer Ram Rider
Rocket
Barbarians Valkyrie Wizard Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Valkyrie Magic Archer Barbarians Wizard Witch Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Valkyrie Magic Archer Barbarians

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie Ram Rider
Barbarians
Royal Giant
Minions Wizard Witch Magic Archer
Valkyrie
Minions Wizard Witch Magic Archer Ram Rider
Wizard
Royal Giant Valkyrie Ram Rider
Witch
Royal Giant Valkyrie Ram Rider
Magic Archer
Ram Rider Royal Giant Valkyrie
Ram Rider
Magic Archer Minions Valkyrie Wizard Witch

Defense Synergies 1 5

Minions
Valkyrie Ram Rider
Barbarians
Royal Giant
Valkyrie
Minions Wizard Witch Magic Archer
Wizard
Valkyrie
Witch
Valkyrie
Magic Archer
Valkyrie Ram Rider
Ram Rider
Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Magic Archer Ram Rider
Barbarians Minions Valkyrie Witch Ram Rider
Barbarians Witch Ram Rider Minions Valkyrie
Barbarians Witch Minions Valkyrie Ram Rider
Barbarians Valkyrie
Minions Valkyrie Magic Archer
Minions Ram Rider Wizard Witch Magic Archer
Barbarians Valkyrie Magic Archer Ram Rider
Barbarians Witch Minions
Barbarians Valkyrie
Minions Barbarians Valkyrie Witch Wizard Magic Archer Ram Rider
Minions Wizard Witch Magic Archer Ram Rider
Barbarians Minions Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Minions Barbarians Witch Magic Archer
Barbarians Ram Rider
Barbarians Ram Rider
Barbarians Wizard Minions Valkyrie Witch
Minions Barbarians Valkyrie Wizard Witch Magic Archer Ram Rider
Valkyrie Wizard Witch Minions Barbarians Magic Archer Ram Rider
Barbarians Ram Rider
Valkyrie Wizard Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Valkyrie Wizard Magic Archer
Barbarians Minions Valkyrie Witch Ram Rider
Valkyrie Barbarians Ram Rider
Barbarians Valkyrie Witch Ram Rider
Wizard Minions Witch Magic Archer Ram Rider
Minions Barbarians Valkyrie Witch Ram Rider
Barbarians Valkyrie
Minions Barbarians Valkyrie Witch Magic Archer
Witch Barbarians
Minions Barbarians Valkyrie Witch
Barbarians Valkyrie
Barbarians Valkyrie Wizard Witch Ram Rider
Wizard Barbarians Valkyrie Witch Magic Archer
Barbarians Witch Minions Valkyrie Magic Archer
Minions Valkyrie Barbarians Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer Ram Rider
Magic Archer
Barbarians Valkyrie
Wizard Valkyrie Magic Archer
Wizard Minions Witch Magic Archer Ram Rider
Wizard Witch Magic Archer
Wizard Magic Archer Ram Rider
Wizard Ram Rider
Minions
Valkyrie Wizard Magic Archer Ram Rider
Wizard Magic Archer
Magic Archer
Minions Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Minions
Wizard Magic Archer
Valkyrie Wizard Witch Magic Archer
Minions Magic Archer
Wizard
Barbarians
Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer Ram Rider
Wizard Witch Magic Archer Ram Rider
Magic Archer
Wizard Witch Magic Archer
Minions Wizard Witch
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Minions Barbarians Witch Magic Archer
Wizard Witch Magic Archer Ram Rider
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Minions Witch Magic Archer
Witch Magic Archer
Witch Magic Archer

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