My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians
Zap
Minions Royal Giant
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Bowler
Fireball
Minions Barbarians Wizard Bowler
Poison
Minions Barbarians Wizard
Lightning
Wizard Bowler
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Fireball Barbarians Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Bowler
Barbarians
Royal Giant
Minions Fireball Wizard Tornado Bowler The Log
Fireball
Royal Giant Tornado The Log
Wizard
Tornado Royal Giant
Tornado
Fireball Wizard Royal Giant Bowler The Log
Bowler
Minions Royal Giant Tornado The Log
The Log
Royal Giant Fireball Tornado Bowler

Defense Synergies 5 4

Minions
Bowler The Log
Barbarians
Royal Giant
Fireball
Tornado The Log
Wizard
Tornado The Log
Tornado
Fireball Wizard Bowler The Log
Bowler
Tornado The Log Minions
The Log
Fireball Bowler Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Wizard The Log
Barbarians Minions The Log
Barbarians Tornado Bowler Minions
Barbarians Minions Bowler
Barbarians Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Minions
Minions Tornado Fireball Wizard
Bowler Barbarians Fireball The Log
Barbarians Minions Tornado
Tornado Barbarians Bowler
Minions Barbarians Fireball Wizard Tornado Bowler The Log
Minions Fireball Wizard Tornado
Barbarians Bowler Minions Fireball Wizard The Log
Fireball Wizard Bowler Minions Barbarians Tornado The Log
Barbarians
Barbarians Tornado Fireball Bowler The Log
Barbarians Wizard Minions Fireball Tornado Bowler
Fireball Minions Barbarians Wizard Tornado Bowler The Log
Wizard Tornado The Log Minions Barbarians Fireball Bowler
Barbarians Tornado
Wizard Bowler Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler
Fireball Wizard Bowler The Log
Barbarians Minions Bowler The Log
Bowler Barbarians Fireball Tornado The Log
Barbarians Bowler
Fireball Wizard Minions Tornado
Minions Barbarians Fireball Bowler
Barbarians
Minions Barbarians Fireball Tornado The Log
Barbarians
Minions Barbarians Bowler
Barbarians Fireball Tornado Bowler The Log
Barbarians Bowler Fireball Wizard
Wizard Barbarians Fireball Bowler
Barbarians Minions Fireball Tornado Bowler The Log
Minions Bowler Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Bowler The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Minions Tornado
Wizard Tornado Bowler The Log
Fireball The Log Wizard Tornado Bowler
Fireball The Log Wizard Tornado
Minions Fireball Tornado Bowler
Fireball Wizard Tornado Bowler The Log
Fireball Wizard Tornado
Fireball Bowler The Log
Minions Fireball
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Bowler The Log
Fireball Tornado
Minions
Fireball Wizard Bowler The Log
Fireball Wizard Tornado Bowler The Log
Minions Fireball Bowler The Log
Fireball Wizard Tornado
Tornado Bowler The Log
Barbarians Fireball The Log
Tornado The Log Fireball Wizard Bowler
Fireball The Log Wizard Tornado Bowler
Fireball Wizard Tornado Bowler The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Minions Fireball Wizard
Fireball Bowler
Fireball Wizard The Log
Fireball
Fireball Wizard Bowler The Log
Minions Barbarians Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard Bowler
The Log Fireball Wizard Bowler
Fireball Tornado
Minions Fireball Tornado Bowler The Log
Fireball Tornado
Fireball Tornado Bowler The Log

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