My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince
Giant Snowball
Minions Barbarians Furnace
Zap
Minions Royal Giant Furnace Prince
Barbarian Barrel
Barbarians Furnace Wizard
The Log
Barbarians Royal Giant Furnace Prince
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Wizard Prince
Fireball
Minions Barbarians Furnace Wizard
Poison
Minions Barbarians Furnace Wizard
Lightning
Furnace Wizard Prince
Rocket
Barbarians Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Fireball Furnace Barbarians Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Fireball Furnace

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Prince
Barbarians
Royal Giant
Minions Fireball Furnace Wizard Tornado
Fireball
Royal Giant Tornado
Furnace
Royal Giant Prince
Wizard
Tornado Royal Giant Prince
Tornado
Fireball Wizard Royal Giant
Prince
Minions Furnace Wizard

Defense Synergies 2 6

Minions
Prince
Barbarians
Furnace
Royal Giant
Fireball
Tornado
Furnace
Barbarians Tornado Prince
Wizard
Tornado Prince
Tornado
Fireball Wizard Furnace Prince
Prince
Minions Furnace Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians Minions Furnace Prince
Barbarians Furnace Tornado Prince Minions
Barbarians Prince Minions Furnace
Barbarians Fireball Tornado Prince
Fireball Tornado Minions Furnace
Minions Furnace Tornado Fireball Wizard
Barbarians Fireball
Barbarians Minions Furnace Tornado Prince
Tornado Barbarians Prince
Minions Barbarians Fireball Furnace Wizard Tornado
Minions Fireball Furnace Wizard Tornado
Barbarians Furnace Prince Minions Fireball Wizard
Fireball Wizard Minions Barbarians Furnace Tornado Prince
Barbarians Furnace Prince
Barbarians Tornado Fireball Furnace Prince
Barbarians Wizard Minions Fireball Furnace Tornado Prince
Fireball Minions Barbarians Furnace Wizard Tornado Prince
Furnace Wizard Tornado Minions Barbarians Fireball
Barbarians Tornado Prince
Wizard Minions Barbarians Fireball Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Prince
Fireball Wizard Prince
Barbarians Minions Furnace Prince
Prince Barbarians Fireball Tornado
Barbarians Prince
Fireball Furnace Wizard Minions Tornado
Prince Minions Barbarians Fireball Furnace
Barbarians Prince
Minions Barbarians Fireball Tornado Prince
Barbarians
Minions Barbarians Prince
Barbarians Fireball Tornado Prince
Barbarians Prince Fireball Wizard
Wizard Barbarians Fireball Furnace
Barbarians Minions Fireball Furnace Tornado Prince
Minions Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Barbarians Fireball Prince
Fireball Wizard Furnace
Fireball Wizard Minions Furnace Tornado
Furnace Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Minions Fireball Tornado Prince
Fireball Wizard Tornado Prince
Fireball Wizard Tornado
Fireball
Minions Fireball
Fireball Furnace Prince
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Tornado
Minions
Fireball Wizard Prince
Fireball Wizard Tornado
Minions Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Barbarians Fireball
Tornado Fireball Furnace Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado Prince
Fireball Tornado
Fireball Furnace Wizard Tornado
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Minions Barbarians Fireball Prince
Fireball Wizard Tornado
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball Tornado
Prince
Minions Fireball Tornado
Fireball Tornado
Fireball Tornado Prince

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