My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Prince
Giant Snowball
Minions Barbarians
Zap
Minions Prince
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Prince
Fireball
Minions Barbarians Wizard
Poison
Minions Barbarians Wizard
Lightning
Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Freeze Barbarians Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tornado Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Prince
Barbarians
Giant
Minions Prince Wizard Tornado The Log
Wizard
Tornado Giant Prince
Tornado
Wizard Giant Freeze The Log
Freeze
Tornado
Prince
Giant Minions Wizard The Log
The Log
Giant Tornado Prince

Defense Synergies 2 8

Minions
Freeze Prince The Log
Barbarians
Giant
Wizard
Tornado Freeze Prince The Log
Tornado
Wizard Prince The Log
Freeze
Minions Wizard
Prince
The Log Minions Wizard Tornado
The Log
Prince Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Barbarians Minions Prince The Log
Barbarians Tornado Prince Minions Freeze
Barbarians Prince Minions
Barbarians Tornado Prince The Log
Tornado Freeze The Log Minions
Minions Tornado Wizard Freeze
Barbarians The Log
Barbarians Minions Tornado Prince
Tornado Barbarians Prince
Minions Barbarians Wizard Tornado Freeze The Log
Minions Wizard Tornado
Barbarians Prince Minions Wizard Freeze The Log
Wizard Minions Barbarians Tornado Freeze Prince The Log
Barbarians Prince
Barbarians Tornado Freeze Prince The Log
Barbarians Wizard Minions Tornado Prince
Minions Barbarians Wizard Tornado Prince The Log
Wizard Tornado Freeze The Log Minions Barbarians
Barbarians Tornado Prince
Wizard Minions Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Wizard Prince The Log
Barbarians Minions Prince The Log
Prince Barbarians Tornado The Log
Barbarians Prince
Wizard Minions Tornado Freeze
Prince Minions Barbarians
Barbarians Prince
Freeze Minions Barbarians Tornado Prince The Log
Barbarians
Minions Barbarians Prince
Barbarians Tornado Prince The Log
Barbarians Prince Wizard
Wizard Barbarians
Barbarians Minions Tornado Freeze Prince The Log
Minions Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Tornado The Log
The Log
Barbarians Freeze Prince The Log
Wizard The Log
Wizard Minions Tornado Freeze
Wizard Tornado The Log
The Log Wizard Tornado Freeze
The Log Wizard Tornado
Minions Tornado Prince
Wizard Tornado Prince The Log
Wizard Tornado
The Log
Minions Freeze
Prince The Log
Wizard The Log
Wizard The Log
Tornado Freeze
Minions
Wizard Prince The Log
Wizard Tornado The Log
Minions Prince The Log
Wizard Tornado
Tornado Prince The Log
Barbarians The Log
Tornado Freeze The Log Wizard
The Log Wizard Tornado
Wizard Tornado Prince The Log
Tornado The Log
Wizard Tornado
Minions Wizard Freeze
Wizard The Log
Freeze
Prince
Wizard The Log
Minions Barbarians Freeze Prince
Wizard Tornado
Freeze
The Log
Wizard Prince
The Log Wizard
Tornado
Prince
Minions Tornado Freeze The Log
Tornado
Tornado Freeze Prince The Log

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