My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Barbarians Musketeer Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Barbarians Musketeer Valkyrie Lumberjack
The Log
Barbarians Musketeer Lumberjack
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Valkyrie Balloon Lumberjack
Fireball
Minions Barbarians Musketeer Balloon Lumberjack
Poison
Minions Barbarians Musketeer Balloon
Lightning
Musketeer Valkyrie Balloon Lumberjack
Rocket
Barbarians Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Musketeer Valkyrie Freeze Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Musketeer Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Balloon Lumberjack
Barbarians
Balloon
Fireball
Freeze
Musketeer
Valkyrie Balloon Lumberjack
Valkyrie
Musketeer Balloon Lumberjack Minions
Freeze
Balloon Fireball
Balloon
Valkyrie Freeze Lumberjack Minions Barbarians Musketeer
Lumberjack
Valkyrie Balloon Minions Musketeer

Defense Synergies 3 10

Minions
Valkyrie Musketeer Freeze Lumberjack
Barbarians
Fireball
Musketeer Valkyrie Freeze Lumberjack
Musketeer
Valkyrie Lumberjack Minions Fireball
Valkyrie
Minions Musketeer Fireball Freeze Lumberjack
Freeze
Minions Fireball Valkyrie Lumberjack
Balloon
Lumberjack
Musketeer Minions Fireball Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Valkyrie
Barbarians Lumberjack Minions Musketeer Valkyrie
Barbarians Lumberjack Minions Musketeer Valkyrie Freeze
Barbarians Lumberjack Minions Musketeer Valkyrie
Barbarians Fireball Valkyrie Lumberjack
Fireball Freeze Minions Musketeer Valkyrie Lumberjack
Minions Musketeer Fireball Freeze
Barbarians Fireball Musketeer Valkyrie
Barbarians Minions Musketeer Lumberjack
Barbarians Musketeer Valkyrie Lumberjack
Minions Barbarians Valkyrie Fireball Musketeer Freeze Lumberjack
Minions Musketeer Fireball
Barbarians Lumberjack Minions Fireball Musketeer Valkyrie Freeze
Fireball Valkyrie Minions Barbarians Freeze Lumberjack
Barbarians Lumberjack
Barbarians Fireball Freeze Lumberjack
Barbarians Minions Fireball Musketeer Valkyrie Lumberjack
Fireball Minions Barbarians Musketeer Valkyrie Lumberjack
Valkyrie Freeze Minions Barbarians Fireball Musketeer Lumberjack
Barbarians Musketeer Lumberjack
Valkyrie Minions Barbarians Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Fireball
Fireball Musketeer Valkyrie Lumberjack
Barbarians Lumberjack Minions Musketeer Valkyrie
Valkyrie Lumberjack Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie Lumberjack
Fireball Minions Musketeer Freeze
Minions Barbarians Fireball Musketeer Valkyrie Lumberjack
Barbarians Valkyrie Lumberjack
Freeze Minions Barbarians Fireball Valkyrie
Barbarians Musketeer
Minions Barbarians Musketeer Valkyrie Lumberjack
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Lumberjack
Barbarians Fireball Musketeer Valkyrie
Barbarians Minions Fireball Musketeer Valkyrie Freeze Lumberjack
Minions Valkyrie Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie Freeze
Fireball Valkyrie
Fireball Minions Musketeer Freeze
Musketeer
Fireball Freeze
Fireball
Minions Fireball Musketeer Lumberjack
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Minions
Fireball Musketeer
Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Freeze Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer Freeze
Fireball
Fireball Musketeer
Fireball Freeze
Fireball
Minions Barbarians Fireball Musketeer Freeze
Fireball Musketeer
Freeze
Fireball
Fireball Musketeer Valkyrie Lumberjack
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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