My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Princess
Zap
Minions Inferno Tower Princess
Barbarian Barrel
Barbarians Inferno Tower Princess Ice Wizard Magic Archer
The Log
Barbarians Hog Rider Princess
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Hog Rider Princess Ice Wizard Magic Archer
Fireball
Minions Barbarians Hog Rider Inferno Tower Princess Ice Wizard Magic Archer
Poison
Minions Barbarians Inferno Tower Princess Ice Wizard Magic Archer
Lightning
Inferno Tower Ice Wizard Magic Archer
Rocket
Barbarians Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Ice Wizard Fireball Hog Rider Magic Archer Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Princess Ice Wizard Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Princess Magic Archer
Hog Rider
Minions Fireball Barbarians Princess Magic Archer
Inferno Tower
Princess
Fireball Hog Rider
Ice Wizard
Magic Archer
Fireball Hog Rider

Defense Synergies 0 8

Minions
Inferno Tower Ice Wizard
Barbarians
Fireball
Inferno Tower Princess Ice Wizard
Hog Rider
Inferno Tower
Minions Fireball Princess Ice Wizard
Princess
Fireball Inferno Tower Ice Wizard
Ice Wizard
Minions Fireball Inferno Tower Princess
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Magic Archer
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Fireball Princess
Fireball Minions Ice Wizard Magic Archer
Minions Inferno Tower Fireball Princess Ice Wizard Magic Archer
Barbarians Fireball Inferno Tower Magic Archer
Barbarians Inferno Tower Minions Princess Ice Wizard
Barbarians Inferno Tower Ice Wizard
Minions Barbarians Ice Wizard Fireball Princess Magic Archer
Minions Inferno Tower Fireball Princess Ice Wizard Magic Archer
Barbarians Inferno Tower Minions Fireball Ice Wizard
Fireball Minions Barbarians Princess Magic Archer
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball
Barbarians Minions Fireball Inferno Tower
Fireball Minions Barbarians Ice Wizard Magic Archer
Minions Barbarians Fireball Princess Ice Wizard Magic Archer
Barbarians Inferno Tower
Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Magic Archer
Barbarians Minions Inferno Tower
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Fireball Minions Princess Ice Wizard Magic Archer
Minions Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Minions Barbarians Fireball Inferno Tower Magic Archer
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball Princess Magic Archer
Barbarians Inferno Tower Minions Fireball Magic Archer
Minions Barbarians Fireball Inferno Tower Princess Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Princess Ice Wizard Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Magic Archer
Fireball Minions Princess Ice Wizard Magic Archer
Princess Magic Archer
Fireball Princess Ice Wizard Magic Archer
Fireball
Minions Fireball
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Minions Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Minions
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Minions Fireball Magic Archer
Fireball Princess
Barbarians Fireball
Fireball Princess Ice Wizard Magic Archer
Fireball Princess Ice Wizard Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess Ice Wizard Magic Archer
Minions Fireball
Fireball
Fireball Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Minions Barbarians Fireball Princess Magic Archer
Fireball Princess Ice Wizard Magic Archer
Fireball
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Minions Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer

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